[dirGames-L] Displacing a model versus a mesh resource
paul w
skychild70 at hotmail.com
Thu Apr 13 22:31:06 EDT 2006
Hey Colin, been a long time. I was one of the Hash users from the Hash
user's group years ago (hope you are who I think you are!)
I'm not sure why you're not getting a pan with the right mouse button. I
don't have a Mac to test on here. Also, the version that changes the
vertexlist on the model's meshdeform modifier is one solid color with no
shading. The "correct" version is perfectly shaded, and this seems to be
because I'm working on a mesh resource instead, and using the
generateNormals() method. Oh, and I might point out that the initial model
state is a flat plane, which would explain why I'm suspicious that all the
normals are pointing in the same direction until I tell it to
generatNormals(). I wonder if you can't see a diference since you're
running OpenGL instead of DirectX. Just a wild guess, since i'm clueless.
Obviously my camera controls were not built for mass consumption [blush].
Thanx for trying to help tho!
-paul-
>They seem identical. Neither work with the right mouse button by the
>way, at least on my Mac.
>
>BTW, can you not just mess with the vertexlist? If you do that you
>don't even need to do a build.
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