[dirGames-L] imaging to stage - spriting
oscar freyre
el_cordero_de_dios at yahoo.com
Tue Oct 11 09:48:34 EDT 2005
Thanks Jonas.
> In many (most?) cases, Director sprites is the
> faster method.
Just what I get.
>
>
> > Also, I am using 3D tranform objects for rotating
> > quads. Will be any speed increase if I use
> > precalculated sin/cos tables?
>
> Last time I checked, using a transform for rotation
> was slower even than one
> sin + one cos operation. For lookup tables, I
> remember seeing a small speed
> gain, but it's never been enough to make it
> worthwhile for me.
That is quite a sourprise for me, I thought transform
was faster than sin/cos operation.
Thanks again
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