From dirgames-l-admin@nuttybar.drama.uga.edu  Sat Jul 29 12:08:06 2000
Received: from www.drama.uga.edu (nobody@www.drama.uga.edu [128.192.51.42])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id MAA08964
	for <dirgames-l@nuttybar.drama.uga.edu>; Sat, 29 Jul 2000 12:08:05 -0400
Received: (from nobody@localhost)
	by www.drama.uga.edu (8.9.3/8.9.3) id MAA02892;
	Sat, 29 Jul 2000 12:08:05 -0400
Date: Sat, 29 Jul 2000 12:08:05 -0400
Message-Id: <200007291608.MAA02892@www.drama.uga.edu>
To: dirgames-l@nuttybar.drama.uga.edu
From: nhruby@arches.uga.edu
Reply-To: nhruby@arches.uga.edu
Cc: 
X-Mailer: AeroMail (http://the.cushman.net/reverb/aeromail/)
Subject: [dirGames-L] TestOne
Status: RO

Hey.. is this thing ON? :)

Actually, this will setup the piperMail archive so that when people click on the
"Archives" link on the info page they won't get a  ErrorDocument (Normally a bad
thing)

Anyway, Hopefully everything will work out.  Andrew: I'll be away on vacation this
next week (Starting Monday afternoon)  but I'll still be checking email, so if
anything goes wrong, please feel free to drop me a line, though you may want to give
me at least 24 hours to get it (using a WebMail client via AOL isn't the fastest
solution in the world.. plus the reason of the vacation is to be part of my
girlfriends' sisters' (is that puctuation right?  I'm horrible with possesives)
wedding, so my time is already bugeted by the Mom's :)

There's 681 MB's for archives currently availible on the disk so don't go sending
too many director movies as attachemnts please :)

-n
...
nathan hruby
nhruby@arches.uga.edu
Project Maintiner: phpSlash, Carousel
Webmaster: UGA Drama - http://drama.uga.edu/
...


From dirgames-l-admin@nuttybar.drama.uga.edu  Sat Jul 29 14:28:32 2000
Received: from carbon.btinternet.com (carbon.btinternet.com [194.73.73.92])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id OAA09157
	for <dirgames-l@nuttybar.drama.uga.edu>; Sat, 29 Jul 2000 14:28:32 -0400
Received: from [213.1.168.1] (helo=turbine)
	by carbon.btinternet.com with smtp (Exim 3.03 #83)
	id 13IbLa-0005VM-00
	for dirgames-l@nuttybar.drama.uga.edu; Sat, 29 Jul 2000 19:28:30 +0100
Message-ID: <000d01bff98a$43fa1850$01a801d5@turbine>
Reply-To: "Andrew Cherry" <andrew.cherry@btinternet.com>
From: "Andrew Cherry" <andrew.cherry@btinternet.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
Date: Sat, 29 Jul 2000 19:24:40 +0100
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 5.00.2014.211
X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211
Subject: [dirGames-L] Test Subject
Status: RO

Test Text



From dirgames-l-admin@nuttybar.drama.uga.edu  Sat Jul 29 14:35:19 2000
Received: from gadolinium.btinternet.com (gadolinium.btinternet.com [194.73.73.111])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id OAA09176
	for <dirgames-l@nuttybar.drama.uga.edu>; Sat, 29 Jul 2000 14:35:18 -0400
Received: from [213.1.168.1] (helo=turbine)
	by gadolinium.btinternet.com with smtp (Exim 3.03 #83)
	id 13IbRr-0002EN-00
	for dirgames-l@nuttybar.drama.uga.edu; Sat, 29 Jul 2000 19:35:00 +0100
Message-ID: <005a01bff98b$2c046880$01a801d5@turbine>
Reply-To: "Andrew Cherry" <andrew.cherry@btinternet.com>
From: "Andrew Cherry" <andrew.cherry@btinternet.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
References: <200007291608.MAA02892@www.drama.uga.edu>
Subject: Re: [dirGames-L] TestOne
Date: Sat, 29 Jul 2000 19:31:10 +0100
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 5.00.2014.211
X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211
Status: RO

Thanks Nathan - yup - it's going to be officially on from, I would say,
sometime early morning Sunday (GMT)

cheers

Andrew

----- Original Message -----
From: <nhruby@arches.uga.edu>
To: <dirgames-l@nuttybar.drama.uga.edu>
Sent: Saturday, July 29, 2000 5:08 PM
Subject: [dirGames-L] TestOne


>
> Hey.. is this thing ON? :)
>
> Actually, this will setup the piperMail archive so that when people click
on the
> "Archives" link on the info page they won't get a  ErrorDocument (Normally
a bad
> thing)
>
> Anyway, Hopefully everything will work out.  Andrew: I'll be away on
vacation this
> next week (Starting Monday afternoon)  but I'll still be checking email,
so if
> anything goes wrong, please feel free to drop me a line, though you may
want to give
> me at least 24 hours to get it (using a WebMail client via AOL isn't the
fastest
> solution in the world.. plus the reason of the vacation is to be part of
my
> girlfriends' sisters' (is that puctuation right?  I'm horrible with
possesives)
> wedding, so my time is already bugeted by the Mom's :)
>
> There's 681 MB's for archives currently availible on the disk so don't go
sending
> too many director movies as attachemnts please :)
>
> -n
> ...
> nathan hruby
> nhruby@arches.uga.edu
> Project Maintiner: phpSlash, Carousel
> Webmaster: UGA Drama - http://drama.uga.edu/
> ...
>
> _______________________________________________
> dirGames-L mailing list  -  dirGames-L@nuttybar.drama.uga.edu
> http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
>




From dirgames-l-admin@nuttybar.drama.uga.edu  Sat Jul 29 14:36:10 2000
Received: from gadolinium.btinternet.com (gadolinium.btinternet.com [194.73.73.111])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id OAA09190
	for <dirgames-l@nuttybar.drama.uga.edu>; Sat, 29 Jul 2000 14:36:10 -0400
Received: from [213.1.168.1] (helo=turbine)
	by gadolinium.btinternet.com with smtp (Exim 3.03 #83)
	id 13IbSy-0002N5-00
	for dirgames-l@nuttybar.drama.uga.edu; Sat, 29 Jul 2000 19:36:09 +0100
Message-ID: <006201bff98b$55343b40$01a801d5@turbine>
Reply-To: "Andrew Cherry" <andrew.cherry@btinternet.com>
From: "Andrew Cherry" <andrew.cherry@btinternet.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
References: <000d01bff98a$43fa1850$01a801d5@turbine>
Subject: Re: [dirGames-L] Test Subject
Date: Sat, 29 Jul 2000 19:32:17 +0100
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 5.00.2014.211
X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211
Status: RO

test reply

----- Original Message ----- 
From: Andrew Cherry <andrew.cherry@btinternet.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
Sent: Saturday, July 29, 2000 7:24 PM
Subject: [dirGames-L] Test Subject


> Test Text
> 
> 
> _______________________________________________
> dirGames-L mailing list  -  dirGames-L@nuttybar.drama.uga.edu
> http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
> 



From dirgames-l-admin@nuttybar.drama.uga.edu  Sat Jul 29 14:37:07 2000
Received: from tantalum (tantalum.btinternet.com [194.73.73.80])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id OAA09203
	for <dirgames-l@nuttybar.drama.uga.edu>; Sat, 29 Jul 2000 14:37:07 -0400
Received: from [213.1.168.1] (helo=turbine)
	by tantalum with smtp (Exim 3.03 #83)
	id 13IbTu-0003Om-00
	for dirgames-l@nuttybar.drama.uga.edu; Sat, 29 Jul 2000 19:37:06 +0100
Message-ID: <006c01bff98b$7755b820$01a801d5@turbine>
Reply-To: "Andrew Cherry" <andrew.cherry@btinternet.com>
From: "Andrew Cherry" <andrew.cherry@btinternet.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
References: <000d01bff98a$43fa1850$01a801d5@turbine>
Subject: [dirGames-L] Test Subject
Date: Sat, 29 Jul 2000 19:33:17 +0100
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 5.00.2014.211
X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211
Status: RO

test reply 2

----- Original Message ----- 
From: Andrew Cherry <andrew.cherry@btinternet.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
Sent: Saturday, July 29, 2000 7:24 PM
Subject: [dirGames-L] Test Subject


> Test Text
> 
> 
> _______________________________________________
> dirGames-L mailing list  -  dirGames-L@nuttybar.drama.uga.edu
> http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
> 



From dirgames-l-admin@nuttybar.drama.uga.edu  Sun Jul 30 06:04:37 2000
Received: from gadolinium.btinternet.com (gadolinium.btinternet.com [194.73.73.111])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id GAA11275
	for <dirgames-l@nuttybar.drama.uga.edu>; Sun, 30 Jul 2000 06:04:36 -0400
Received: from [62.7.79.173] (helo=turbine)
	by gadolinium.btinternet.com with smtp (Exim 3.03 #83)
	id 13IpxQ-0000Gu-00
	for dirgames-l@nuttybar.drama.uga.edu; Sun, 30 Jul 2000 11:04:33 +0100
Message-ID: <003301bffa0d$07316620$ad4f073e@turbine>
Reply-To: "Andrew Cherry" <andrew.cherry@btinternet.com>
From: "Andrew Cherry" <andrew.cherry@btinternet.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
Date: Sun, 30 Jul 2000 11:00:43 +0100
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 5.00.2014.211
X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211
Subject: [dirGames-L] dirGames-L lives again! Please Read
Status: RO

Hello to all, and welcome back to dirGames-L.

The list has been moved now, to cope with the large volume of traffic, so
there are new posting addresses, and a new list information site.

The new site is http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l

and the new address to post messages to is dirgames-l@nuttybar.drama.uga.edu


The new site has options to change your configuration options and
subscribe/unsubscribe online, so check that out, it should be useful I hope.

All those who were  members of the old list have been automatically added to
this new one, and should have received a message to this effect. However,
members that received digests before are now back to receiving posts as they
come, so if you wish to receive digests, please edit your subscription
information on the site.

A couple of final points - the site there isn't 100% complete as far as
design goes, so some pages may not continue the same style as the rest -
don't worry about this, they still do the same things.

And on THE final note, i'd like to thank Allen Partridge for stepping in to
offer to host this list, (which he now does), and also thanks to Warren
"Howdy" Ockrassa, who also offered to host the list ten minutes after
Allen... (I do however remain the admin, though the list is no longer on my
own site)

so - happy discussion once more - sorry about the inconvenience - let's go
again!

Andrew Cherry
dirGames-L list admin



From dirgames-l-admin@nuttybar.drama.uga.edu  Sun Jul 30 06:17:04 2000
Received: from smtp.mbit.nl (mail@tea-earl-grey-hot.mbit.nl [62.216.31.34])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id GAA11326
	for <dirgames-l@nuttybar.drama.uga.edu>; Sun, 30 Jul 2000 06:17:03 -0400
Received: from rtw-2-077.adsl.cistron-telecom.nl ([195.64.94.77])
	by smtp.mbit.nl with esmtp (Exim 3.13 #1 (Debian))
	id 13Iq8T-0007uS-00
	for <dirgames-l@nuttybar.drama.uga.edu>; Sun, 30 Jul 2000 12:15:57 +0200
Mime-Version: 1.0
X-Sender: mare@pop.bart.nl
Message-Id: <v04210105b5a9ae32a272@[195.64.94.77]>
Date: Sun, 30 Jul 2000 12:17:38 +0200
To: dirgames-l@nuttybar.drama.uga.edu
From: mare <mare@peghole.com>
Content-Type: text/plain; charset="us-ascii"
Subject: [dirGames-L] Director Summit 2000
Status: RO

So I guess everybody is moved by now....

Let's start a new thread:

Is any of you planning to go to the Director Summit 2000 in Florida?

I am going (I will even give a presentation <sweatting already>) and I know
a few people on this list are going as well (Andrew White, Roger Jones) but
I'm curious about other people plans. Florida is a long swim from London,
but I think this will be a very informative and fun conference. A chance to
meet all those Lingo geeks in person (NoiseCrime?) and to learn a few
things in the meantime. And no Freehand/Dreamweaver/Fontographer
specialists in the same conference that don't understand Director at all.
Just a cosy conference. At least that's what I hope.

If you need more information, here is the URL

http://www.directorsummit2000.com/ds2k/

-- 
mare

Find out what really inspired Apple when they
designed the new PowerMac G4 Cube:

http://www.peghole.com/inspiration/ (30 K Flash)



From dirgames-l-admin@nuttybar.drama.uga.edu  Sun Jul 30 07:25:08 2000
Received: from mail.adayat.com (tsunami.surfiowa.com [207.177.32.110])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id HAA11454
	for <dirgames-l@nuttybar.drama.uga.edu>; Sun, 30 Jul 2000 07:25:07 -0400
Received: from BUDDYHOLLY [192.168.100.1] by mail.adayat.com
  (SMTPD32-6.00) id A5522E480232; Sun, 30 Jul 2000 06:45:22 -0500
Message-ID: <001901bffa19$e44b4dd0$19c61718@BUDDYHOLLY.athen1.ga.home.com>
From: "partridge" <partridge@adayat.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
Subject: Re: [dirGames-L] dirGames-L lives again! Please Read
Date: Sun, 30 Jul 2000 07:32:49 -0400
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 4.72.3612.1700
X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3612.1700
Status: RO

Happy to provide a machine/home and support and leave the list headaches to
Andrew.
Good to be back, weren't we in the middle of a discussion about something?

al

-----Original Message-----
From: Andrew Cherry <andrew.cherry@btinternet.com>
To: dirgames-l@nuttybar.drama.uga.edu <dirgames-l@nuttybar.drama.uga.edu>
Date: Sunday, July 30, 2000 6:25 AM
Subject: [dirGames-L] dirGames-L lives again! Please Read


>Hello to all, and welcome back to dirGames-L.
>
>The list has been moved now, to cope with the large volume of traffic, so
>there are new posting addresses, and a new list information site.
>
>The new site is http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
>
>and the new address to post messages to is
dirgames-l@nuttybar.drama.uga.edu
>
>
>The new site has options to change your configuration options and
>subscribe/unsubscribe online, so check that out, it should be useful I
hope.
>
>All those who were  members of the old list have been automatically added
to
>this new one, and should have received a message to this effect. However,
>members that received digests before are now back to receiving posts as
they
>come, so if you wish to receive digests, please edit your subscription
>information on the site.
>
>A couple of final points - the site there isn't 100% complete as far as
>design goes, so some pages may not continue the same style as the rest -
>don't worry about this, they still do the same things.
>
>And on THE final note, i'd like to thank Allen Partridge for stepping in to
>offer to host this list, (which he now does), and also thanks to Warren
>"Howdy" Ockrassa, who also offered to host the list ten minutes after
>Allen... (I do however remain the admin, though the list is no longer on my
>own site)
>
>so - happy discussion once more - sorry about the inconvenience - let's go
>again!
>
>Andrew Cherry
>dirGames-L list admin
>
>
>_______________________________________________
>dirGames-L mailing list  -  dirGames-L@nuttybar.drama.uga.edu
>http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
>



From dirgames-l-admin@nuttybar.drama.uga.edu  Sun Jul 30 08:42:15 2000
Received: from hose.pipex.net (hose.mail.pipex.net [158.43.128.58])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id IAA11592
	for <dirgames-l@nuttybar.drama.uga.edu>; Sun, 30 Jul 2000 08:42:15 -0400
Received: from dannysmachine (userhr11.uk.uudial.com [62.188.65.154])
	by hose.pipex.net (Postfix) with SMTP id 8ACE84563
	for <dirgames-l@nuttybar.drama.uga.edu>; Sun, 30 Jul 2000 13:42:13 +0100 (BST)
Message-ID: <004501bffa21$39f0a440$9a41bc3e@dannysmachine>
From: "Danny Kodicek" <dragon@well-spring.co.uk>
To: <dirgames-l@nuttybar.drama.uga.edu>
References: <v04210105b5a9ae32a272@[195.64.94.77]>
Subject: Re: [dirGames-L] Director Summit 2000
Date: Sun, 30 Jul 2000 13:25:04 +0100
Organization: Wellspring
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 5.00.2314.1300
X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300
Status: RO

> Is any of you planning to go to the Director Summit 2000 in Florida?
>
> I am going (I will even give a presentation <sweatting already>) and I
know
> a few people on this list are going as well (Andrew White, Roger Jones)
but
> I'm curious about other people plans. Florida is a long swim from London,
> but I think this will be a very informative and fun conference.

I'd love to come, but sadly, Mr Freelance doesn't really get much chance to
talk the bosses into spending their money ferrying him across to Florida,
more's the pity. Maybe next year (although by that time I'll have a year-old
baby, so maybe that's a bit unlikely too.)

Are there ever similar events in Britain?

Danny



From dirgames-l-admin@nuttybar.drama.uga.edu  Sun Jul 30 08:52:50 2000
Received: from carbon.btinternet.com (carbon.btinternet.com [194.73.73.92])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id IAA11635
	for <dirgames-l@nuttybar.drama.uga.edu>; Sun, 30 Jul 2000 08:52:50 -0400
Received: from [62.6.88.252] (helo=turbine)
	by carbon.btinternet.com with smtp (Exim 3.03 #83)
	id 13IsaG-0002Ui-00
	for dirgames-l@nuttybar.drama.uga.edu; Sun, 30 Jul 2000 13:52:49 +0100
Message-ID: <001f01bffa24$88a95a70$fc58063e@turbine>
Reply-To: "Andrew Cherry" <andrew.cherry@btinternet.com>
From: "Andrew Cherry" <andrew.cherry@btinternet.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
References: <v04210105b5a9ae32a272@[195.64.94.77]> <004501bffa21$39f0a440$9a41bc3e@dannysmachine>
Subject: Re: [dirGames-L] Director Summit 2000
Date: Sun, 30 Jul 2000 13:48:58 +0100
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 5.00.2014.211
X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211
Status: RO

Yeah - similarly here - my boss is not gonna stump up for that! Any events
like that in the UK however, i'd gladly fork out from my own pocket though.
It would be great - Orlando and the like is where everything seems to
happen, and it's a bit of a pity for the smaller developer...

Andrew

----- Original Message -----
From: Danny Kodicek <dragon@well-spring.co.uk>
To: <dirgames-l@nuttybar.drama.uga.edu>
Sent: Sunday, July 30, 2000 1:25 PM
Subject: Re: [dirGames-L] Director Summit 2000


> > Is any of you planning to go to the Director Summit 2000 in Florida?
> >
> > I am going (I will even give a presentation <sweatting already>) and I
> know
> > a few people on this list are going as well (Andrew White, Roger Jones)
> but
> > I'm curious about other people plans. Florida is a long swim from
London,
> > but I think this will be a very informative and fun conference.
>
> I'd love to come, but sadly, Mr Freelance doesn't really get much chance
to
> talk the bosses into spending their money ferrying him across to Florida,
> more's the pity. Maybe next year (although by that time I'll have a
year-old
> baby, so maybe that's a bit unlikely too.)
>
> Are there ever similar events in Britain?
>
> Danny
>
>
> _______________________________________________
> dirGames-L mailing list  -  dirGames-L@nuttybar.drama.uga.edu
> http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
>



From dirgames-l-admin@nuttybar.drama.uga.edu  Sun Jul 30 09:06:59 2000
Received: from mail.adayat.com (tsunami.surfiowa.com [207.177.32.110])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id JAA11708
	for <dirgames-l@nuttybar.drama.uga.edu>; Sun, 30 Jul 2000 09:06:58 -0400
Received: from BUDDYHOLLY [192.168.100.1] by mail.adayat.com
  (SMTPD32-6.00) id AD367C180234; Sun, 30 Jul 2000 08:27:18 -0500
Message-ID: <000a01bffa28$21421d00$19c61718@BUDDYHOLLY.athen1.ga.home.com>
From: "partridge" <partridge@adayat.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
Subject: Re: [dirGames-L] Director Summit 2000
Date: Sun, 30 Jul 2000 09:14:44 -0400
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 4.72.3612.1700
X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3612.1700
Status: RO

I'm only a few hours (7) drive from Orlando so I'm hoping to go.  At this
point I'm having a bit of trouble convincing my overlords to shell out
travel cash as well.  I do hope to attend though.  I've never actually met
anyone on any of the lists.

al

-----Original Message-----
From: Andrew Cherry <andrew.cherry@btinternet.com>
To: dirgames-l@nuttybar.drama.uga.edu <dirgames-l@nuttybar.drama.uga.edu>
Date: Sunday, July 30, 2000 9:13 AM
Subject: Re: [dirGames-L] Director Summit 2000


>Yeah - similarly here - my boss is not gonna stump up for that! Any events
>like that in the UK however, i'd gladly fork out from my own pocket though.
>It would be great - Orlando and the like is where everything seems to
>happen, and it's a bit of a pity for the smaller developer...
>
>Andrew
>
>----- Original Message -----
>From: Danny Kodicek <dragon@well-spring.co.uk>
>To: <dirgames-l@nuttybar.drama.uga.edu>
>Sent: Sunday, July 30, 2000 1:25 PM
>Subject: Re: [dirGames-L] Director Summit 2000
>
>
>> > Is any of you planning to go to the Director Summit 2000 in Florida?
>> >
>> > I am going (I will even give a presentation <sweatting already>) and I
>> know
>> > a few people on this list are going as well (Andrew White, Roger Jones)
>> but
>> > I'm curious about other people plans. Florida is a long swim from
>London,
>> > but I think this will be a very informative and fun conference.
>>
>> I'd love to come, but sadly, Mr Freelance doesn't really get much chance
>to
>> talk the bosses into spending their money ferrying him across to Florida,
>> more's the pity. Maybe next year (although by that time I'll have a
>year-old
>> baby, so maybe that's a bit unlikely too.)
>>
>> Are there ever similar events in Britain?
>>
>> Danny
>>
>>
>> _______________________________________________
>> dirGames-L mailing list  -  dirGames-L@nuttybar.drama.uga.edu
>> http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
>>
>
>
>_______________________________________________
>dirGames-L mailing list  -  dirGames-L@nuttybar.drama.uga.edu
>http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
>



From dirgames-l-admin@nuttybar.drama.uga.edu  Sun Jul 30 11:55:00 2000
Received: from tabuleiro.com (tabuleiro.com [161.58.224.118])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id LAA12001
	for <dirgames-l@nuttybar.drama.uga.edu>; Sun, 30 Jul 2000 11:55:00 -0400
Received: from piiimau ([200.230.153.20]) by tabuleiro.com (8.8.8) id JAA07591; Sun, 30 Jul 2000 09:54:56 -0600 (MDT)
Message-ID: <003a01bffa3e$3c6ce8b0$1499e6c8@TABULEIRO.COM.BR>
Reply-To: "Mauricio Piacentini" <mauricio@TABULEIRO.COM>
From: "Mauricio Piacentini" <mauricio@TABULEIRO.COM>
To: <dirgames-l@nuttybar.drama.uga.edu>
References: <v04210105b5a9ae32a272@[195.64.94.77]>
Subject: Re: [dirGames-L] Director Summit 2000
Date: Sun, 30 Jul 2000 12:52:52 -0300
Organization: Tabuleiro
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 5.00.2919.6700
X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6700
Status: RO

We will be there. And the fact that it is going to be the first conference
dedicated entirely to Director should be highlighted. I have attended the
past 4 UCONs, and each year it gets more complicated, since Macromedia
insists on this crazy idea of releasing more and more products! Last year's
UCON had a lot of sessions and keynotes dedicated to the new Shockwave
Remote :) , and a LOT of Flash/Dreamweaver stuff.
Director Summit looks like it could be the best conference for this
audience. It is also being organized by a group of Director users, and
marketing-related presentations are clearly being kept in a separate track.
The sessions were defined after a poll they ran on DOUG, and it looks like
they really got the most popular aspects of Director covered. There is a
Games programming track (4 sessions) that looks like a very good opportunity
for the members of this list.
We will be announcing new Xtras there, so I hope to meet some of you guys in
person.

Regards,
Mauricio Piacentini
Tabuleiro

> Is any of you planning to go to the Director Summit 2000 in Florida?




From dirgames-l-admin@nuttybar.drama.uga.edu  Sun Jul 30 11:56:50 2000
Received: from mail.gmx.net (pop.gmx.net [194.221.183.20])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with SMTP id LAA12026
	for <dirgames-l@nuttybar.drama.uga.edu>; Sun, 30 Jul 2000 11:56:50 -0400
Received: (qmail 12956 invoked by uid 0); 30 Jul 2000 15:56:48 -0000
Received: from p3e9b9ee4.dip0.t-ipconnect.de (HELO gmx.net) (62.155.158.228)
  by mail.gmx.net with SMTP; 30 Jul 2000 15:56:48 -0000
Message-ID: <39844EA6.CE1DC5E9@gmx.net>
Date: Sun, 30 Jul 2000 17:49:58 +0200
From: Martin Seiler <martinseiler@gmx.net>
X-Mailer: Mozilla 4.7 [de] (Win98; I)
X-Accept-Language: de
MIME-Version: 1.0
To: dirgames-l@nuttybar.drama.uga.edu
Subject: Re: [dirGames-L] Director Summit 2000
References: <v04210105b5a9ae32a272@[195.64.94.77]> <003a01bffa3e$3c6ce8b0$1499e6c8@TABULEIRO.COM.BR>
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Status: RO

please stop mailbombing the whole time.
im on the list for a digest, not for minut-by-minute mails.
martin

Mauricio Piacentini schrieb:

> We will be there. And the fact that it is going to be the first conference
> dedicated entirely to Director should be highlighted. I have attended the
> past 4 UCONs, and each year it gets more complicated, since Macromedia
> insists on this crazy idea of releasing more and more products! Last year's
> UCON had a lot of sessions and keynotes dedicated to the new Shockwave
> Remote :) , and a LOT of Flash/Dreamweaver stuff.
> Director Summit looks like it could be the best conference for this
> audience. It is also being organized by a group of Director users, and
> marketing-related presentations are clearly being kept in a separate track.
> The sessions were defined after a poll they ran on DOUG, and it looks like
> they really got the most popular aspects of Director covered. There is a
> Games programming track (4 sessions) that looks like a very good opportunity
> for the members of this list.
> We will be announcing new Xtras there, so I hope to meet some of you guys in
> person.
>
> Regards,
> Mauricio Piacentini
> Tabuleiro
>
> > Is any of you planning to go to the Director Summit 2000 in Florida?
>
> _______________________________________________
> dirGames-L mailing list  -  dirGames-L@nuttybar.drama.uga.edu
> http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l



From dirgames-l-admin@nuttybar.drama.uga.edu  Sun Jul 30 12:12:01 2000
Received: from garm.bart.nl (garm.bart.nl [194.158.170.13])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id MAA12114
	for <dirgames-l@nuttybar.drama.uga.edu>; Sun, 30 Jul 2000 12:12:00 -0400
Received: from [10.0.1.5] (cable087.228.eneco.bart.nl [195.38.228.87])
	by garm.bart.nl (8.10.1/8.10.1) with ESMTP id e6UGBtK91314;
	Sun, 30 Jul 2000 18:11:55 +0200 (CEST)
Mime-Version: 1.0
X-Sender: mare@pop.bart.nl
Message-Id: <p04310100b5aa028e0ee3@[10.0.1.5]>
In-Reply-To: <39844EA6.CE1DC5E9@gmx.net>
References: <v04210105b5a9ae32a272@[195.64.94.77]>
 <003a01bffa3e$3c6ce8b0$1499e6c8@TABULEIRO.COM.BR>
 <39844EA6.CE1DC5E9@gmx.net>
Date: Sun, 30 Jul 2000 18:11:01 +0200
To: dirgames-l@nuttybar.drama.uga.edu, Martin Seiler <martinseiler@gmx.net>
From: mare <mare@peghole.com>
Content-Type: text/plain; charset="us-ascii"
Subject: [dirGames-L] Re: List Settings
Status: RO

Martin Seiler kindly wrote:

>please stop mailbombing the whole time.
>im on the list for a digest, not for minut-by-minute mails.
>martin

I've sent this message to you and to the list.
The list has been changed to another server and digest subscriptions are
changed to normal ones. You can change your subscription back to digest on

http://nuttybar.drama.uga.edu/mailman/options/dirgames-l/martinseiler@gmx.net

Please read a mail message with subject "Welcome To "dirGames-L"!" that
you've received this weekend for details how to do this. That email also
contains the password that you'll need to change your settings.

HTH,
-- 
mare

--
Find out what really inspired Apple when they
designed the new PowerMac G4 Cube:

http://www.peghole.com/inspiration/ (30 K Flash)



From dirgames-l-admin@nuttybar.drama.uga.edu  Sun Jul 30 12:32:50 2000
Received: from s034.widexs.nl (root@s034.widexs.nl [212.204.197.1])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id MAA12175
	for <dirgames-l@nuttybar.drama.uga.edu>; Sun, 30 Jul 2000 12:32:49 -0400
From: lucas@mach8.nl
Received: from localhost (mach82@localhost)
	by s034.widexs.nl (8.10.2/8.10.2) with ESMTP id e6UGb2Y08357;
	Sun, 30 Jul 2000 18:37:02 +0200
Date: Sun, 30 Jul 2000 18:37:02 +0200 (MEST)
X-Sender: mach82@s034.widexs.nl
To: mare <mare@peghole.com>
cc: dirgames-l@nuttybar.drama.uga.edu
Subject: Re: [dirGames-L] Director Summit 2000
In-Reply-To: <v04210105b5a9ae32a272@[195.64.94.77]>
Message-ID: <Pine.LNX.4.21.0007301834280.6588-100000@s034.widexs.nl>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO

> So I guess everybody is moved by now....
> 
> Let's start a new thread:
> 
> Is any of you planning to go to the Director Summit 2000 in Florida?
> 
  I would love to come, but have same freelance problems (no boss with big
bunch o money). I don't think I'll be able to make it moneywise, (it's not
that cheap either ;)..  I'm in the newyork though instead of amsterdam at
the time, so it's a bit less travel cost...  I hope I can make it afterall
but don't think so...

Lucas



From dirgames-l-admin@nuttybar.drama.uga.edu  Sun Jul 30 15:08:18 2000
Received: from mail1.rdc1.sfba.home.com (mail1.rdc1.sfba.home.com [24.0.0.74])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id PAA12420
	for <dirgames-l@nuttybar.drama.uga.edu>; Sun, 30 Jul 2000 15:08:14 -0400
Received: from [192.168.1.190] ([24.20.142.130])
          by mail1.rdc1.sfba.home.com (InterMail vM.4.01.03.00 201-229-121)
          with ESMTP
          id <20000730190807.ZWSN28364.mail1.rdc1.sfba.home.com@[192.168.1.190]>
          for <dirgames-l@nuttybar.drama.uga.edu>;
          Sun, 30 Jul 2000 12:08:07 -0700
X-Sender: roger@lanminds.com (Unverified)
Message-Id: <v03130301b5aa2db40f7b@[192.168.1.190]>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Date: Sun, 30 Jul 2000 12:08:54 -0700
To: dirgames-l@nuttybar.drama.uga.edu
From: Roger Jones <roger@there.net>
Subject: [dirGames-L] Re: Lego mindstorms 3d Simulator
Status: RO

>Hi folks,
>
>I don't really know whether this counts as a game, but I certainly had
>to wrestle with a lot of standard game concepts when making it. It's
>more like a set of puzzles to teach programming basics and sell the idea
>of a programmable lego set.
>
>It would be good to get some comments from you guys.
>
>http://www.legomindstorms.com
>

Looks great.  Is the Robot a series of still images that are pre rendered?
Looks like your blending in between them.  Is there a mindstorms xtra that
will let you build programming UI in director apps. I've been wanting to
buy a Mindstorm kit since it came out but my son isn't quite ready yet
(He's 7). I might have to find a new place to live if I come home with a
$200. box of legos.

Amazing job on the 3d. Smooth as silk on my g3 300.

RJ




From dirgames-l-admin@nuttybar.drama.uga.edu  Sun Jul 30 15:51:30 2000
Received: from smtp02.mrf.mail.rcn.net (smtp02.mrf.mail.rcn.net [207.172.4.61])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id PAA12509
	for <dirgames-l@nuttybar.drama.uga.edu>; Sun, 30 Jul 2000 15:51:30 -0400
Received: from r94aag003127.sbo-smr.ma.cable.rcn.com ([146.115.122.192])
	by smtp02.mrf.mail.rcn.net with esmtp (Exim 3.15 #2)
	id 13Iz7R-0005Re-00
	for dirgames-l@nuttybar.drama.uga.edu; Sun, 30 Jul 2000 15:51:30 -0400
Mime-Version: 1.0
X-Sender: rpardi@pop.rcn.com
Message-Id: <p04310103b5aa36fa6c36@[146.115.122.192]>
In-Reply-To: <v03130301b5aa2db40f7b@[192.168.1.190]>
References: <v03130301b5aa2db40f7b@[192.168.1.190]>
Date: Sun, 30 Jul 2000 15:49:49 -0400
To: dirgames-l@nuttybar.drama.uga.edu
From: Roy Pardi <rpardi@rcn.com>
Subject: [dirGames-L] Re: Lego mindstorms 3d Simulator
Content-Type: text/plain; charset="us-ascii" ; format="flowed"
Status: RO

At 12:08 PM -0700 7/30/2000, Roger Jones wrote:
>>Hi folks,
>>
>>I don't really know whether this counts as a game, but I certainly had
>>to wrestle with a lot of standard game concepts when making it. It's
>>more like a set of puzzles to teach programming basics and sell the idea
>>of a programmable lego set.
>>
>>It would be good to get some comments from you guys.
>>
>>http://www.legomindstorms.com
>>


Well maybe the best thing about Macro/intel's announcement is its 
x-platform-ness. 3d Dreams seems still PC only after n years.

-- 




Roy Pardi
.



From dirgames-l-admin@nuttybar.drama.uga.edu  Sun Jul 30 18:01:48 2000
Received: from mail1.registeredsite.com (mail1.registeredsite.com [209.35.159.6])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id SAA12772
	for <dirgames-l@nuttybar.drama.uga.edu>; Sun, 30 Jul 2000 18:01:47 -0400
Received: from mail.vis-a-vis.com (mail.vis-a-vis.com [64.224.178.100])
	by mail1.registeredsite.com (8.9.3/8.9.3) with ESMTP id RAA27473
	for <dirgames-l@nuttybar.drama.uga.edu>; Sun, 30 Jul 2000 17:03:14 -0400
Received: from a9n5g5 [207.168.234.191] by mail.vis-a-vis.com
  (SMTPD32-6.00) id A5E439CD0114; Sun, 30 Jul 2000 18:02:12 -0400
From: "Christopher Petersen" <chris@vis-a-vis.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
Subject: RE: [dirGames-L] Re: List Settings
Date: Sun, 30 Jul 2000 15:01:35 -0700
Message-ID: <KJENJHDOGLHIFAPHHHAICECLCAAA.chris@vis-a-vis.com>
MIME-Version: 1.0
Content-Type: text/plain;
	charset="us-ascii"
Content-Transfer-Encoding: 7bit
X-Priority: 3 (Normal)
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0)
Importance: Normal
X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6700
In-Reply-To: <p04310100b5aa028e0ee3@[10.0.1.5]>
Status: RO

Hey guys, I'm new to the list... Just wanted to check in, how many people do
we have attached to this? I have got a question. Im making a game where
users can scroll around their screen by moving the mouse to the
left/right/top/bottom of their screen, kinda like starcraft/whatnot....
Previously I have made games where when you get to the left side of the
screen you goto another screen. Whats a good way of keeping track of where
everyhting is? I was going to use references to each sprites distance from
the bottom left of the world, having two copies of everything. One where
they really are, and one (the visible one), just relative to how far the
bottom left of the screen is from the bottom left of the world, And put
everything approx where it should go. Is this a good way to do that? Is this
the wrong topic for this list? :) If so, seeya at the summit... :)

-chris

-----Original Message-----
From: dirgames-l-admin@nuttybar.drama.uga.edu
[mailto:dirgames-l-admin@nuttybar.drama.uga.edu]On Behalf Of mare
Sent: Sunday, July 30, 2000 9:11 AM
To: dirgames-l@nuttybar.drama.uga.edu; Martin Seiler
Subject: [dirGames-L] Re: List Settings


Martin Seiler kindly wrote:

>please stop mailbombing the whole time.
>im on the list for a digest, not for minut-by-minute mails.
>martin

I've sent this message to you and to the list.
The list has been changed to another server and digest subscriptions are
changed to normal ones. You can change your subscription back to digest on

http://nuttybar.drama.uga.edu/mailman/options/dirgames-l/martinseiler@gmx.ne
t

Please read a mail message with subject "Welcome To "dirGames-L"!" that
you've received this weekend for details how to do this. That email also
contains the password that you'll need to change your settings.

HTH,
--
mare

--
Find out what really inspired Apple when they
designed the new PowerMac G4 Cube:

http://www.peghole.com/inspiration/ (30 K Flash)


_______________________________________________
dirGames-L mailing list  -  dirGames-L@nuttybar.drama.uga.edu
http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 02:39:03 2000
Received: from ums.indis.de ([62.52.99.140])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id CAA13434
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 02:39:02 -0400
Received: by UMS with Internet Mail Service (5.5.2650.21)
	id <PT57BCCH>; Mon, 31 Jul 2000 08:45:30 +0200
Message-ID: <52E927BEE027D411A9A400E018C231D99096@UMS>
From: Alexander Rigo <rigo.a@indis.de>
To: "'dirgames-l@nuttybar.drama.uga.edu'"
	 <dirgames-l@nuttybar.drama.uga.edu>
Date: Mon, 31 Jul 2000 08:45:28 +0200
MIME-Version: 1.0
X-Mailer: Internet Mail Service (5.5.2650.21)
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by nuttybar.drama.uga.edu id CAA13435
Subject: [dirGames-L] Problem with transparent background
Status: RO

Hi everyone.

Please have a look to www.indis.de/0032.dcr . If you select "spielen" then
you see the gamescene. Have a look to the border and press +/- to zoom in
(and out). The border is not painted sharp, there are black pixels around
(from the transparent background). I have no idea why they are there,
because i've set the background to black and transparent. I hope you
guys/girls can help me.

Regards,
Alex

________________________________

indis Kommunikationssysteme GmbH
Friedrich-König-Straße 35
55129 Mainz

Tel 0 61 31.25 09 25 - 0
Fax 0 61 31.25 09 25 - 9

http://www.indis.de
EMail info@indis.de

Alexander Rigo
EMail rigo@indis.de
________________________________



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 03:35:39 2000
Received: from fozzie.webservepro.com (root@fozzie.webservepro.com [205.160.44.70])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id DAA13548
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 03:35:38 -0400
Received: from [195.114.240.157] (apollo-al0156.multiweb.net [195.114.240.157])
	by fozzie.webservepro.com (8.9.3/8.9.3) with SMTP id DAA26334
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 03:35:37 -0400
Message-Id: <200007310735.DAA26334@fozzie.webservepro.com>
Date: Mon, 31 Jul 2000 09:34:38 +0200
x-sender: pimz@pimz.com
x-mailer: Claris Emailer 2.0v3, January 22, 1998
From: W!d <pim@pimz.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"
Subject: [dirGames-L] RE: Lego mindstorms 3d Simulator
Status: RO

Brennan wrote:

> It would be good to get some comments from you guys.
> 
> http://www.legomindstorms.com

Very nice. Some comments though:

- The "OK" "cancel" buttons in the 'modal' dialog for filling out numbers 
are reversed ("OK" should be at the right). I managed to click the wrong 
button twice (they look pretty similar too, perhaps change their color).

- A "-90" turn is always counter-clockwise in my book. This robot thinggy 
turns to the right when I attach a "-90" turn.

Cheers,

W!d

Tired of typing your Lingo? Try the AutoComplete Xtra for Director.
Download free Macintosh Demo version <http://www.peghole.com/xtras>



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 03:50:39 2000
Received: from sand.global.net.uk (sand.global.net.uk [195.147.248.109] (may be forged))
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id DAA13585
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 03:50:38 -0400
Received: from p3ds03a08.client.global.net.uk ([195.147.83.62])
	by sand.global.net.uk with esmtp (Exim 2.05 #1)
	id 13JALK-0008T5-00
	for dirgames-l@nuttybar.drama.uga.edu; Mon, 31 Jul 2000 08:50:35 +0100
User-Agent: Microsoft Outlook Express Macintosh Edition - 5.0 (1513)
Date: Mon, 31 Jul 2000 08:49:06 +0100
Subject: Re: [dirGames-L] Problem with transparent background
From: Jon <jon@t-1.org.uk>
To: <dirgames-l@nuttybar.drama.uga.edu>
Message-ID: <B5AAEE02.F92%jon@t-1.org.uk>
In-Reply-To: <52E927BEE027D411A9A400E018C231D99096@UMS>
Mime-version: 1.0
Content-type: text/plain; charset="ISO-8859-1"
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by nuttybar.drama.uga.edu id DAA13586
Status: RO

Hi Alexander

On my iMAc the background does not appear to be black. it has an RGB of
66,0,0 so setting the background transparent to black will not affect this
colour. either change the background transparent coloour to rgb (66,0,0) or
use the paintbucket to fill the surround colour with black: rgb(0,0,0) that
should do the trick

HTH


Jon Rowe
T1 Ltd
jon@t-1.org.uk
0966 432 177
+ 44 (0)20 7277 5741

  ............
c ø  ø |
     ~ / 



> From: Alexander Rigo <rigo.a@indis.de>
> Reply-To: dirgames-l@nuttybar.drama.uga.edu
> Date: Mon, 31 Jul 2000 08:45:28 +0200
> To: "'dirgames-l@nuttybar.drama.uga.edu'"  <dirgames-l@nuttybar.drama.uga.edu>
> Subject: [dirGames-L] Problem with transparent background
> 
> Hi everyone.
> 
> Please have a look to www.indis.de/0032.dcr . If you select "spielen" then
> you see the gamescene. Have a look to the border and press +/- to zoom in
> (and out). The border is not painted sharp, there are black pixels around
> (from the transparent background). I have no idea why they are there,
> because i've set the background to black and transparent. I hope you
> guys/girls can help me.
> 
> Regards,
> Alex
> 
> ________________________________
> 
> indis Kommunikationssysteme GmbH
> Friedrich-König-Straße 35
> 55129 Mainz
> 
> Tel 0 61 31.25 09 25 - 0
> Fax 0 61 31.25 09 25 - 9
> 
> http://www.indis.de
> EMail info@indis.de
> 
> Alexander Rigo
> EMail rigo@indis.de
> ________________________________
> 
> 
> _______________________________________________
> dirGames-L mailing list  -  dirGames-L@nuttybar.drama.uga.edu
> http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
> 



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 03:52:38 2000
Received: from sand.global.net.uk (sand.global.net.uk [195.147.248.109] (may be forged))
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id DAA13610
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 03:52:37 -0400
Received: from p3ds03a08.client.global.net.uk ([195.147.83.62])
	by sand.global.net.uk with esmtp (Exim 2.05 #1)
	id 13JANE-0008WK-00
	for dirgames-l@nuttybar.drama.uga.edu; Mon, 31 Jul 2000 08:52:32 +0100
User-Agent: Microsoft Outlook Express Macintosh Edition - 5.0 (1513)
Date: Mon, 31 Jul 2000 08:51:06 +0100
Subject: Re: [dirGames-L] Problem with transparent background
From: Jon <jon@t-1.org.uk>
To: <dirgames-l@nuttybar.drama.uga.edu>
Message-ID: <B5AAEE79.F93%jon@t-1.org.uk>
In-Reply-To: <52E927BEE027D411A9A400E018C231D99096@UMS>
Mime-version: 1.0
Content-type: text/plain; charset="ISO-8859-1"
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by nuttybar.drama.uga.edu id DAA13611
Status: RO

or did i miss the point of your question???


Jon Rowe
T1 Ltd
jon@t-1.org.uk
0966 432 177
+ 44 (0)20 7277 5741

  ............
c ø  ø |
     ~ / 



> From: Alexander Rigo <rigo.a@indis.de>
> Reply-To: dirgames-l@nuttybar.drama.uga.edu
> Date: Mon, 31 Jul 2000 08:45:28 +0200
> To: "'dirgames-l@nuttybar.drama.uga.edu'"  <dirgames-l@nuttybar.drama.uga.edu>
> Subject: [dirGames-L] Problem with transparent background
> 
> Hi everyone.
> 
> Please have a look to www.indis.de/0032.dcr . If you select "spielen" then
> you see the gamescene. Have a look to the border and press +/- to zoom in
> (and out). The border is not painted sharp, there are black pixels around
> (from the transparent background). I have no idea why they are there,
> because i've set the background to black and transparent. I hope you
> guys/girls can help me.
> 
> Regards,
> Alex
> 
> ________________________________
> 
> indis Kommunikationssysteme GmbH
> Friedrich-König-Straße 35
> 55129 Mainz
> 
> Tel 0 61 31.25 09 25 - 0
> Fax 0 61 31.25 09 25 - 9
> 
> http://www.indis.de
> EMail info@indis.de
> 
> Alexander Rigo
> EMail rigo@indis.de
> ________________________________
> 
> 
> _______________________________________________
> dirGames-L mailing list  -  dirGames-L@nuttybar.drama.uga.edu
> http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
> 



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 04:30:13 2000
Received: from planit.com ([194.130.220.253])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id EAA13790
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 04:30:12 -0400
Received: by gateway.planit.com id <119042>; Mon, 31 Jul 2000 09:30:12 +0100
Message-Id: <00Jul31.093012bst.119042@gateway.planit.com>
From: Jim Williams <JimWilliams@planit.com>
To: "'dirgames-l@nuttybar.drama.uga.edu'" <dirgames-l@nuttybar.drama.uga.edu>
Date:  Mon, 31 Jul 2000 09:31:42 +0100
MIME-Version: 1.0
X-Mailer: Internet Mail Service (5.5.2650.21)
Content-Type: text/plain
Subject: [dirGames-L] Importing flash swf files over others problems
Status: RO

> Hi all,
> 
> This works fine in author mode but fails in a projector
> 
> I've experienced a weird problem while trying to import a swf into the
> same cast member as another swf file, in that it doesn't do it.  I seem to
> have all the required xtras.
> 
> If I however import a gif for example over it and then try importing a swf
> over the gif rather than another swf, it imports fine otherwise I get the
> red box with a cross through it, which I'm sure everyone is familiar with.
> 
> Has anyone else experienced this problem/can anyone get this to happen on
> their machines/does anyone know a way around this?
> 
> The swf's were animations if that helps and I'm using dir7.02 on PC
> 
> Cheers
> 
> Jim
> jimwilliams@planit.com


From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 04:47:59 2000
Received: from shells-ifa.com (shells-ifa.com [192.41.44.71])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id EAA13836
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 04:47:57 -0400
Received: from lenir ([212.25.74.22]) by shells-ifa.com (8.8.5) id CAA03868; Mon, 31 Jul 2000 02:47:21 -0600 (MDT)
Message-ID: <13cd01bffad4$6aa60860$164a19d4@lenir>
From: "Cyril Bouaziz" <cyrilb@doitin3d.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
References: <v03130301b5aa2db40f7b@[192.168.1.190]> <p04310103b5aa36fa6c36@[146.115.122.192]>
Subject: Re: [dirGames-L] Re: Lego mindstorms 3d Simulator
Date: Mon, 31 Jul 2000 11:47:55 +0200
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 5.00.3018.1300
X-MimeOLE: Produced By Microsoft MimeOLE V5.00.3018.1300
Status: RO

Roy,

> Well maybe the best thing about Macro/intel's announcement is its
> x-platform-ness. 3d Dreams seems still PC only after n years.

Very true, N=3 indeed.

I explained several days ago the reason of this development choices and
issues... Mac isn't the best platform to develop on (C++ app developer will
understand what I mean) 3D since last year was a real problem on the Mac
(QuickTime 3D etc...) Apple does really not help their developers and are
even more arrogant than Microsoft...

Anyway I got a beta here that runs 90% of the Lego Mindstorms on the Mac
(90% because the fact that some models are X files, feature which is only
supported on the PC).

I said in a previous email that I will release the Mac beta in exclusivity
on this list to hear what you think about it. Moreover I will have 2 new
game sites to submit here in the upcoming week...

I am as sorry as some of you since I am originally a Mac guy and believe me
I love the Apple computer and hate the Apple company...

Best,

Cyril Bouaziz cyrilb@doitin3d.com
3D Dreams Product Manager, Shells Interactive
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Do it in 3D!       at       www.doitin3d.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 04:57:51 2000
Received: from mail.RhapSodyK.net (qmailr@ATuileries-101-2-2-195.abo.wanadoo.fr [193.251.15.195])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with SMTP id EAA13866
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 04:57:38 -0400
Received: (qmail 13978 invoked from network); 31 Jul 2000 08:56:53 -0000
Received: from unknown (HELO ?192.168.1.2?) (213.78.19.157)
  by atuileries-101-2-2-195.abo.wanadoo.fr with SMTP; 31 Jul 2000 08:56:53 -0000
User-Agent: Microsoft Outlook Express Macintosh Edition - 5.0 (1513)
Date: Mon, 31 Jul 2000 10:56:33 +0200
Subject: Re: [dirGames-L] Re: Lego mindstorms 3d Simulator
From: Nonoche <nonoche@nonoche.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
Message-ID: <B5AB0BE0.44E1%nonoche@nonoche.com>
In-Reply-To: <13cd01bffad4$6aa60860$164a19d4@lenir>
Mime-version: 1.0
Content-type: text/plain; charset="ISO-8859-1"
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by nuttybar.drama.uga.edu id EAA13867
Status: RO

on 31/07/00 11:47, Cyril Bouaziz at cyrilb@doitin3d.com wrote:

> (QuickTime 3D etc...) Apple does really not help their developers and are
> even more arrogant than Microsoft...

well at least they've got what it takes to be arrogant, while Microsoft...
(yeaaah platform war dudes! ;¬)))

Nonoche

ShockTime VR and shockwave games!
http://www.nonoche.com/




From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 05:15:18 2000
Received: from shells-ifa.com (shells-ifa.com [192.41.44.71])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id FAA13945
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 05:15:17 -0400
Received: from lenir ([212.25.74.22]) by shells-ifa.com (8.8.5) id DAA05525; Mon, 31 Jul 2000 03:15:04 -0600 (MDT)
Message-ID: <13f701bffad8$4a1d0900$164a19d4@lenir>
From: "Cyril Bouaziz" <cyrilb@doitin3d.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
References: <B5AB0BE0.44E1%nonoche@nonoche.com>
Subject: Re: [dirGames-L] Re: Lego mindstorms 3d Simulator
Date: Mon, 31 Jul 2000 12:15:40 +0200
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 8bit
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 5.00.3018.1300
X-MimeOLE: Produced By Microsoft MimeOLE V5.00.3018.1300
Status: RO

Arnaud,

I am not here to judge the platform, but the developer support... We waited
for two years answers to our questions to Apple... We have sent number of
letter, faxes and emails and believe me we are still waiting for someone to
contact us...

Maybe 3D on the web wasn't that important for them I still don't know since
I have never had the chance to talk to someone from apple...

I don't say that Microsoft helps more but with MSDN you have so much
articles and users that you can always find the answer you need. Anyway
Apple Developer support s.... That is the reason it took so much time for us
to have a working version of the 3D Dreams player...

Best,

Cyril Bouaziz cyrilb@doitin3d.com
3D Dreams Product Manager, Shells Interactive
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Do it in 3D!       at       www.doitin3d.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



----- Original Message -----
From: "Nonoche" <nonoche@nonoche.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
Sent: Monday, July 31, 2000 10:56 AM
Subject: Re: [dirGames-L] Re: Lego mindstorms 3d Simulator


> on 31/07/00 11:47, Cyril Bouaziz at cyrilb@doitin3d.com wrote:
>
> > (QuickTime 3D etc...) Apple does really not help their developers and
are
> > even more arrogant than Microsoft...
>
> well at least they've got what it takes to be arrogant, while Microsoft...
> (yeaaah platform war dudes! ;¬)))
>
> Nonoche
>
> ShockTime VR and shockwave games!
> http://www.nonoche.com/
>
>
>
> _______________________________________________
> dirGames-L mailing list  -  dirGames-L@nuttybar.drama.uga.edu
> http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
>



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 05:26:33 2000
Received: from mailhost.deepend.co.uk (mailhost.deepend.co.uk [195.92.122.194])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with SMTP id FAA14020
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 05:26:31 -0400
Received: from [195.92.122.204] (HELO deepend.co.uk) by mailhost.deepend.co.uk (Stalker SMTP Server 1.8b8) with ESMTP id S.0000636623 for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 10:27:08 +0100
Message-ID: <39854446.7C6C596D@deepend.co.uk>
Date: Mon, 31 Jul 2000 10:18:01 +0100
From: Greg <greg@deepend.co.uk>
Reply-To: greg@deepend.co.uk
X-Mailer: Mozilla 4.7 (Macintosh; I; PPC)
X-Accept-Language: en
MIME-Version: 1.0
To: dirgames-l <dirgames-l@nuttybar.drama.uga.edu>
References: <39816BD3.39B4E2E0@young.net>
Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="4D4F5353"
Content-Transfer-Encoding: 7bit
Subject: [dirGames-L] Re: Lego mindstorms 3d Simulator
Status: RO

very nice.

Only I would have thought 'turn 90' would turn you right and the touch
sensor didn't seem to work when I drive into a block also when I used the
'repeat while touch 1'  a text box stayed on the screen when I'd finished
changing the settings.

I didn't mean to put so many negative points as I think the game is really
good, the interface is nice and easy to use and the 3D stuff ran very quick

(and smoothly) on my machine (G3 400). I'll definitely look forward to the
future versions. (If only I could work out the robot scripting language)

Greg

Brennan Young wrote:

> Hi folks,
>
> I don't really know whether this counts as a game, but I certainly had
> to wrestle with a lot of standard game concepts when making it. It's
> more like a set of puzzles to teach programming basics and sell the idea
> of a programmable lego set.
>
> It would be good to get some comments from you guys.
>
> http://www.legomindstorms.com
>
> (Click on "3D SIMULATOR") 320k basic download, no third party xtras.
>
> You'll need SW8 to view it without bugs appearing.
>
> We have already started working on future versions, which will include
> more game-like elements like scoring and timing etc.
>
> This was one of the most complex projects I have worked on and used our
> modular 3d engine (the one with the 3dsMax parser). 3d performance was
> not the number 1 requirement, so don't expect great things in that area.
>
> The main point is the robot 'scripting' language and interpreter, which,
> if you have tried the lego mindstorms product, you will recognise as
> being pretty faithful to the original. Nested control structures are
> supported, although you don't need them to solve the puzzles.
>
> Comments welcome!
>
> --
> _____________
>
> Brennan Young
>
> Artist, Composer and Multimedia programmer
>
> mailto:brennan@young.net
>
> "Well I started on the piano, then I moved onto the coffee table."
> -Stephen Fry



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 05:48:03 2000
Received: from smtp.mbit.nl (mail@tea-earl-grey-hot.mbit.nl [62.216.31.34])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id FAA14067
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 05:48:03 -0400
Received: from rtw-2-077.adsl.cistron-telecom.nl ([195.64.94.77])
	by smtp.mbit.nl with esmtp (Exim 3.13 #1 (Debian))
	id 13JCA0-0002nK-00
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 11:47:00 +0200
Mime-Version: 1.0
X-Sender: mare@pop.bart.nl
Message-Id: <v0421010bb5aafa21af12@[195.64.94.77]>
In-Reply-To: <39844EA6.CE1DC5E9@gmx.net>
References: <v04210105b5a9ae32a272@[195.64.94.77]>
 <003a01bffa3e$3c6ce8b0$1499e6c8@TABULEIRO.COM.BR>
 <39844EA6.CE1DC5E9@gmx.net>
Date: Mon, 31 Jul 2000 11:44:46 +0200
To: dirgames-l@nuttybar.drama.uga.edu
From: mare <mare@peghole.com>
Subject: Re: [dirGames-L] Director Summit 2000
Content-Type: text/plain; charset="us-ascii"
Status: RO

>> > Is any of you planning to go to the Director Summit 2000 in Florida?

Here is a repost of a message by  Pat McClellan (one of the guys that
organizes DS2K) on shocker-L. It is very funny IMHO:


------- Start of repost
Date: Sat, 29 Jul 2000 09:25:05 -0700
From: Pat McClellan <pat@mcclellan.com>
Subject: SHOCKER: Re: Intel and MM - 3D in Director (cross-post)

We here at DOUG would like to congratulate Macromedia and Intel on their
recent announcement about 3D Shockwave.  We're very excited about what these
announcements about 3D Shockwave will mean for all of us, but announcements
like this always seem to generate more questions than answers.  I know I
still have a lot of questions, such as...

Has anybody noticed that Macromedia likes to make announcements at
conferences -- like they did at SIGGRAPH?

Have you registered for Director Summit 2000 yet?  This Director developers
conference will be held September 27-29 in Orlando Florida.  All the info is
available at http://www.directorsummit2000.com/ds2k/

Did you see that Kevin Lynch, Macromedia's president, products, is our
keynote speaker on September 28th? He sure speaks at a lot of important
conferences...

In the list of breakout sessions at DS2K, there are four sessions that are
listed as "TBD".  Gee, I wonder what those sessions could be about? (We'll
have more info about those posted shortly.)

Isn't it great that Macromedia and Intel are major sponsors of Director
Summit 2000?

Have you registered for Director Summit 2000 yet?  This Director developers
conference will be held September 27-29 in Orlando Florida.  All the info is
available at http://www.directorsummit2000.com/ds2k/

Oh, sorry, I guess I already asked that one.

Pat
-------- end of repost


-- 
mare

Find out what really inspired Apple when they
designed the new PowerMac G4 Cube:

http://www.peghole.com/inspiration/ (30 K Flash)



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 06:59:45 2000
Received: from fe020.worldonline.dk (fe020.worldonline.dk [212.54.64.196])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with SMTP id GAA14223
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 06:59:44 -0400
Received: (qmail 15543 invoked by uid 0); 31 Jul 2000 10:59:13 -0000
Received: from 111.ppp3-3.worldonline.dk (HELO ?192.168.1.34?) (212.54.82.111)
  by fe020.worldonline.dk with SMTP; 31 Jul 2000 10:59:13 -0000
Mime-Version: 1.0
X-Sender: hede@mail.image.dk
Message-Id: <v04220800b5aafe5f808a@[212.54.77.32]>
In-Reply-To: <200007310735.DAA26334@fozzie.webservepro.com>
References: <200007310735.DAA26334@fozzie.webservepro.com>
Date: Mon, 31 Jul 2000 12:59:04 +0200
To: dirgames-l@nuttybar.drama.uga.edu
From: Jakob Hede Madsen <hede@image.dk>
Subject: [dirGames-L] RE: Lego mindstorms 3d Simulator
Content-Type: text/plain; charset="us-ascii" ; format="flowed"
Status: RO

W!d wrote:

>- A "-90" turn is always counter-clockwise in my book. This robot thinggy
>turns to the right when I attach a "-90" turn.

Well, that's not the way I was taught trig in school. The robot turns 
in accordance with my expectations.

BTW, I solved the bonus level using 6 code-blocks, nifty, ehh... 
maybe I should change to RCX programming.  ;-)

Jakob



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 07:51:03 2000
Received: from mail.scannet3.dk (mail.scannet3.dk [194.255.42.18])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with SMTP id HAA14332
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 07:51:02 -0400
Message-Id: <200007311151.HAA14332@nuttybar.drama.uga.edu>
Received: from [192.168.80.108] (212.10.8.108[212.10.8.108])by SCANNET08(MailMax 3.065) with ESMTP id 8257585 for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 13:50:51 +0200 WDT
X-Mailer: Microsoft Outlook Express Macintosh Edition - 4.5 (0410)
Date: Mon, 31 Jul 2000 13:44:40 +0200
From: "Rasmus Keldorff" <rasmus@planet.dk>
To: dirgames-l@nuttybar.drama.uga.edu
Mime-version: 1.0
X-Priority: 3
Content-type: text/plain; charset="US-ASCII"
Content-transfer-encoding: 7bit
Subject: [dirGames-L] Re: List Settings
Status: RO

Hi Christopher,

The way to go about scrolling stuff is, you have absolute world co-ordinates
for everything (your map, objects on the map, player etc.) and then you have
a pair of relative X-Y coords for the viewport (that is, what is your focus
point on the map - ie. what part of the map is visible). Then you simply add
the focus coords with the world coords to figure out screen coords - and you
only show objects that are visible within the viewport. (ie if their x or y
coordinates make them invisble (outside of viewport), don't draw them.)

You will probably find it very difficult to implement the game with
behaviours though, so I suggest that you go for a main loop implementation.

Rasmus Keldorff
razormouse game.design

----------
>From: "Christopher Petersen" <chris@vis-a-vis.com>
>To: <dirgames-l@nuttybar.drama.uga.edu>
>Subject: RE: [dirGames-L] Re: List Settings
>Date: man 31. jul 2000 0:01
>

> Hey guys, I'm new to the list... Just wanted to check in, how many people do
> we have attached to this? I have got a question. Im making a game where
> users can scroll around their screen by moving the mouse to the
> left/right/top/bottom of their screen, kinda like starcraft/whatnot....
> Previously I have made games where when you get to the left side of the
> screen you goto another screen. Whats a good way of keeping track of where
> everyhting is? I was going to use references to each sprites distance from
> the bottom left of the world, having two copies of everything. One where
> they really are, and one (the visible one), just relative to how far the
> bottom left of the screen is from the bottom left of the world, And put
> everything approx where it should go. Is this a good way to do that? Is this
> the wrong topic for this list? :) If so, seeya at the summit... :)
>
> -chris
>
> -----Original Message-----
> From: dirgames-l-admin@nuttybar.drama.uga.edu
> [mailto:dirgames-l-admin@nuttybar.drama.uga.edu]On Behalf Of mare
> Sent: Sunday, July 30, 2000 9:11 AM
> To: dirgames-l@nuttybar.drama.uga.edu; Martin Seiler
> Subject: [dirGames-L] Re: List Settings
>
>
> Martin Seiler kindly wrote:
>
>>please stop mailbombing the whole time.
>>im on the list for a digest, not for minut-by-minute mails.
>>martin
>
> I've sent this message to you and to the list.
> The list has been changed to another server and digest subscriptions are
> changed to normal ones. You can change your subscription back to digest on
>
> http://nuttybar.drama.uga.edu/mailman/options/dirgames-l/martinseiler@gmx.ne
> t
>
> Please read a mail message with subject "Welcome To "dirGames-L"!" that
> you've received this weekend for details how to do this. That email also
> contains the password that you'll need to change your settings.
>
> HTH,
> --
> mare
>
> --
> Find out what really inspired Apple when they
> designed the new PowerMac G4 Cube:
>
> http://www.peghole.com/inspiration/ (30 K Flash)
>
>
> _______________________________________________
> dirGames-L mailing list  -  dirGames-L@nuttybar.drama.uga.edu
> http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
>
>
> _______________________________________________
> dirGames-L mailing list  -  dirGames-L@nuttybar.drama.uga.edu
> http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 08:11:53 2000
Received: from smtp-relay.noc.dsvr.net (smtp-relay.noc.dsvr.net [212.69.192.4])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id IAA14410
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 08:11:52 -0400
Received: from [212.69.192.216] (helo=reanimate.dsvr.co.uk)
	by smtp-relay.noc.dsvr.net with esmtp (Exim 3.13 #1)
	id 13JEQB-0004ZE-00
	for dirgames-l@nuttybar.drama.uga.edu; Mon, 31 Jul 2000 13:11:51 +0100
Received: from britney (smtp.homechoice.co.uk [212.158.113.194])
	by reanimate.dsvr.co.uk (8.9.3/8.9.3) with SMTP id NAA30066
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 13:11:20 +0100
Message-ID: <001801bffae8$40623d80$0300a8c0@britney>
Reply-To: "Barry Swan" <barry@re-animate.com>
From: "Barry Swan" <barry@re-animate.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
Subject: Re: [dirGames-L] Re: List Settings
Date: Mon, 31 Jul 2000 13:08:11 +0100
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 4.72.3110.1
X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3
Status: RO

>The way to go about scrolling stuff is, you have absolute world
co-ordinates
>for everything (your map, objects on the map, player etc.) and then you
have
>a pair of relative X-Y coords for the viewport (that is, what is your focus
>point on the map - ie. what part of the map is visible). Then you simply
add
>the focus coords with the world coords to figure out screen coords - and
you
>only show objects that are visible within the viewport. (ie if their x or y
>coordinates make them invisble (outside of viewport), don't draw them.)

You do of course mean subtract as opposed to adding?
IE if you have an object at [x, y] and the camera is at [cx, cy] then the
screen coordinate would be:

tScreenCoordinates = [x, y] - [cx, cy]

Or do you work your coordinate systems differently to me?

Barry
gerbil@theburrow.co.k



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 08:11:54 2000
Received: from smtp-relay.noc.dsvr.net (smtp-relay.noc.dsvr.net [212.69.192.4])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id IAA14414
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 08:11:53 -0400
Received: from [212.69.192.216] (helo=reanimate.dsvr.co.uk)
	by smtp-relay.noc.dsvr.net with esmtp (Exim 3.13 #1)
	id 13JEQC-0004ZF-00
	for dirgames-l@nuttybar.drama.uga.edu; Mon, 31 Jul 2000 13:11:52 +0100
Received: from britney (smtp.homechoice.co.uk [212.158.113.194])
	by reanimate.dsvr.co.uk (8.9.3/8.9.3) with SMTP id NAA30070
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 13:11:22 +0100
Message-ID: <001901bffae8$41334920$0300a8c0@britney>
Reply-To: "Barry Swan" <barry@re-animate.com>
From: "Barry Swan" <barry@re-animate.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
Date: Mon, 31 Jul 2000 13:09:58 +0100
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 4.72.3110.1
X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3
Subject: [dirGames-L] Congrats to Andrew
Status: RO

My congrats to Andrew for his prompt sorting of the situation. It also
appears that the new listserv has many of the features people were asking
for, so it looks like his ISP getting arsey was in fact a blessing in
disguise. Top result.

BTW how is suckwave.com coming along?

Barry
gerbil@theburrow.co.uk



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 08:15:12 2000
Received: from um1b.pce.de (um1b.pce.de [213.185.64.7])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id IAA14484
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 08:15:11 -0400
Received: from [194.77.118.95] ([194.77.118.95])
	by um1b.pce.de (8.9.3/8.9.3) with ESMTP id OAA22999
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 14:16:34 +0200
Mime-Version: 1.0
X-Sender: he-des@mail.medienkonzepte.de
Message-Id: <v04210100b5ab0e3e3594@[194.77.118.95]>
In-Reply-To: <39816BD3.39B4E2E0@young.net>
References: <39816BD3.39B4E2E0@young.net>
Date: Mon, 31 Jul 2000 14:15:08 +0200
To: dirgames-l@nuttybar.drama.uga.edu
From: Dirk Eismann <d.eismann@medienkonzepte.de>
Content-Type: text/plain; charset="us-ascii" ; format="flowed"
Subject: [dirGames-L] Director and Lego mindstorms  was: Lego mindstorms 3d Simulator
Status: RO

>It would be good to get some comments from you guys.
>
>http://www.legomindstorms.com

Great job - it feels like the real one although I also had problems 
with the "-90 degrees" commands.
BTW, while browsing through the folders of my PC Lego Mindstorms 
installation I stumbled over a "MXScript.x32" Xtra (was it in the 
"system" folder? Not quite sure). The whole "programming" interface 
seems to be built with Director and the Xtra seems to be able to 
upload the program to the RCX - and to do a lot of other stuff. This 
would allow nice dir apps that are able to interact with the Lego 
robots. Anyone with more insights? Find the interface of the 
"MXScript" xtra below.

Dirk.


put interface(xtra "MXScript")
-- "xtra MXScript -- this Xtra provides access to MindStorms Probe
new object me
sendMControlMessage object me, integer message, integer wParam, integer
lParamLo, integer lParamHi -- send message to MControl
run object me, integer component, integer entranceCode, integer
exitCode -- Run a component, return success
setFileName object me, string filename -- Set name of file to download
setDownloadDir object me, string path -- Set path for download files
download object me -- Download program, return success
hasDownloadFinished object me -- See if download finished, return success
sendHandle object me -- Send your window handle to Navigation System,
return found
closeDownSystem object me -- close down MindStorms
getFirmwareDownloadProgress object me -- return (number of blocks
downloaded) div 20
setProgramBrief object me, integer show -- set program brief shown or
hidden, return success
setBriefNumber object me, integer index -- select brief bitmap index
number, return success
initCom object me, integer port -- Set comm port used, return success
pbAliveOrNot object me -- Can base see RBX, return alive
pbBattery object me -- Test battery, return voltage
startTask object me, integer task -- Start numbered task, return success
stopTask object me, integer task -- Stop numbered task, return success
stopAllTasks object me -- Stop all tasks, return success
deleteTask object me, integer task -- return success
deleteAllTasks object me -- Delete numbered task, return success
setOn object me, integer motors -- Turn motors on, return success
setOff object me, integer motors -- Turn motors off, return success
setFloat object me, integer motors -- Turn motors off, return success
setFwd object me, integer motors -- Set motor directions forward,
return success
setRwd object me, integer motors -- Set motor directions backward,
return success
setPower object me, integer motors, integer source, integer number --
Set motor's power, return success
poll object me, integer source, integer number -- Poll input,
variable or timer, return result
setSensorType object me, integer number, integer type -- Set sensor
type, return success
setSensorMode object me, integer number, integer mode, integer slope
-- Set sensor mode, return success
clearSensorValue object me, integer number -- Clear value of sensor,
return success
clearTimer object me, integer number -- Clear an internal timer, return success
setVar object me, integer variable, integer source, integer number --
Set value of a variable, return success
sumVar object me, integer variable, integer source, integer number --
Add to value of a variable, return success
subVar object me, integer variable, integer source, integer number --
Subtract from value of a variable, return success
mulVar object me, integer variable, integer source, integer number --
Multiply value of a variable, return success
divVar object me, integer variable, integer source, integer number --
Divide value of a variable, return success
andVar object me, integer variable, integer source, integer number --
AND value of a variable, return success
orVar object me,  integer variable, integer source, integer number --
OR value of a variable, return success
sgnVar object me, integer variable, integer source, integer number --
Check sign of value of a variable, return success
absVar object me, integer variable, integer source, integer number --
Find absolute value of a variable, return success
setWatch object me, integer hours, integer mins -- Set watch, return success
alterDir object me, integer motors -- Alter motor direction, return success
selectDisplay object me, integer source, integer number -- Select
what RBX displays, return success
playTone object me, integer frequency, integer duration -- Play
tone, return success
playSystemSound object me, integer soundNumber -- Play system sound,
return success
pbTxPower object me, integer number -- Set transmission power, return success
pbPowerDownTime object me, integer minutes -- Set auto-powerdown
time, return success
pbTurnOff object me -- Turn RBX off, return success
selectPrgm object me, integer number -- Select program, return success
deleteSub object me, integer number -- Delete subroutine, return success
deleteAllSubs object me -- Delete all subroutines, return success
getVersion object me -- return software version(s)
getSystemDir object me -- return OCX system directory
writeIni object me, string ininame, string section, string key,
string value -- set ini string, return success
readIni object me, string ininame, string section, string key --
return ini string
downloadFirmware object me -- download Firmware
unlockFirmware object me, string key -- unlock Firmware with key
getDownloadStatus object me -- return download status
getLastError object me -- return last error code
clearLastError object me -- clear last error code
getFirmwareVersion object me -- return firmware version
getROMversion object me -- return firmware version
setFirmwareFile object me, string version -- set file for firmware
download, return success
getPBPowerDownTime object me -- return auto-powerdown time in minutes
getPBTxPower object me -- return transmission power
getSensorType object me, integer number -- return sensor type
getSensorMode object me, integer number -- return sensor mode
getProgramSlots object me -- return slots free
towerConnected object me -- return true if tower connected
towerAlive object me -- return true if tower alive
showBackground object me, integer show -- show or hide background
runExit object me -- exit & run exit code component or main menu
getExitCode object me -- return exit code of next component to be run
isComponent object me, integer component -- return true if this is a
valid (runable) component
runRCXCode object me, integer width, integer height, integer x,
integer y -- launch RCX Code (hidden) with window size and position
getRCXCodeStatus object me -- return RCX Code status
showRCXCode object me, integer nShow -- show or hide RCX Code
setPosRCXCode object me, integer width, integer height, integer x,
integer y -- set RCX Code window position
loadRCXCode object me, string filename -- load file into RCX Code
saveRCXCode object me -- save RCX Code if changed
closeRCXCode object me -- close down RCX Code
showHelp object me, string help, integer context, integer width,
integer height, integer x, integer y  -- open WinHelp
closeHelp object me, string help -- close WinHelp
"



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 08:19:25 2000
Received: from mail.scannet3.dk (mail.scannet3.dk [194.255.42.18])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with SMTP id IAA14540
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 08:19:24 -0400
Message-Id: <200007311219.IAA14540@nuttybar.drama.uga.edu>
Received: from [192.168.80.108] (212.10.8.108[212.10.8.108])by SCANNET08(MailMax 3.065) with ESMTP id 8274000 for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 14:19:12 +0200 WDT
X-Mailer: Microsoft Outlook Express Macintosh Edition - 4.5 (0410)
Date: Mon, 31 Jul 2000 14:13:09 +0200
Subject: Re: [dirGames-L] Re: List Settings
From: "Rasmus Keldorff" <rasmus@planet.dk>
To: dirgames-l@nuttybar.drama.uga.edu
Mime-version: 1.0
X-Priority: 3
Content-type: text/plain; charset="US-ASCII"
Content-transfer-encoding: 7bit
Status: RO


----------
>From: "Barry Swan" <barry@re-animate.com>
>To: <dirgames-l@nuttybar.drama.uga.edu>
>Subject: Re: [dirGames-L] Re: List Settings
>Date: man 31. jul 2000 14:08
>

>>The way to go about scrolling stuff is, you have absolute world
> co-ordinates
>>for everything (your map, objects on the map, player etc.) and then you
> have
>>a pair of relative X-Y coords for the viewport (that is, what is your focus
>>point on the map - ie. what part of the map is visible). Then you simply
> add
>>the focus coords with the world coords to figure out screen coords - and
> you
>>only show objects that are visible within the viewport. (ie if their x or y
>>coordinates make them invisble (outside of viewport), don't draw them.)
>
> You do of course mean subtract as opposed to adding?
> IE if you have an object at [x, y] and the camera is at [cx, cy] then the
> screen coordinate would be:
>
> tScreenCoordinates = [x, y] - [cx, cy]
>
> Or do you work your coordinate systems differently to me?

No, you're right!

R



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 08:26:09 2000
Received: from fozzie.webservepro.com (root@fozzie.webservepro.com [205.160.44.70])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id IAA14583
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 08:26:08 -0400
Received: from [195.114.240.157] (apollo-al0156.multiweb.net [195.114.240.157])
	by fozzie.webservepro.com (8.9.3/8.9.3) with SMTP id IAA04838
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 08:26:07 -0400
Message-Id: <200007311226.IAA04838@fozzie.webservepro.com>
Subject: Re: [dirGames-L] RE: Lego mindstorms 3d Simulator
Date: Mon, 31 Jul 2000 14:25:08 +0200
x-sender: pimz@pimz.com
x-mailer: Claris Emailer 2.0v3, January 22, 1998
From: W!d <pim@pimz.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"
Status: RO

Jakob Hede Madsen wrote:

>Well, that's not the way I was taught trig in school. The robot turns 
>in accordance with my expectations.

Well, I'm afraid you are pretty much alone in this thing though. None of 
my 3D modeling or animation programs behave like that.

For instance in Electric Image Animation System, which allows you to 
enter relative values for rotation and position I enter "@+90" into the Y 
rotation (vertical axis in EIAS) field for an object and it turns to the 
right. Just as I expected.

But then, what do they know about coordinates and rotation? ;-)

W!d


From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 08:53:58 2000
Received: from mail.adayat.com (tsunami.surfiowa.com [207.177.32.110])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id IAA14695
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 08:53:58 -0400
Received: from BUDDYHOLLY [192.168.100.1] by mail.adayat.com
  (SMTPD32-6.00) id ABB6716F0222; Mon, 31 Jul 2000 08:14:30 -0500
Message-ID: <000c01bffaef$7b2a22f0$19c61718@BUDDYHOLLY.athen1.ga.home.com>
From: "partridge" <partridge@adayat.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
Subject: Re: [dirGames-L] Congrats to Andrew
Date: Mon, 31 Jul 2000 09:01:45 -0400
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 4.72.3612.1700
X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3612.1700
Status: RO

If you think the new settings / commands are cool,  wait until you see the
new archive search we're cooking up.

al
-----Original Message-----
From: Barry Swan <barry@re-animate.com>
To: dirgames-l@nuttybar.drama.uga.edu <dirgames-l@nuttybar.drama.uga.edu>
Date: Monday, July 31, 2000 8:35 AM
Subject: [dirGames-L] Congrats to Andrew


>My congrats to Andrew for his prompt sorting of the situation. It also
>appears that the new listserv has many of the features people were asking
>for, so it looks like his ISP getting arsey was in fact a blessing in
>disguise. Top result.
>
>BTW how is suckwave.com coming along?
>
>Barry
>gerbil@theburrow.co.uk
>
>
>_______________________________________________
>dirGames-L mailing list  -  dirGames-L@nuttybar.drama.uga.edu
>http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
>



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 09:01:25 2000
Received: from mail0.netcom.net.uk (root@mail0.netcom.net.uk [194.42.236.2])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id JAA14757
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 09:01:24 -0400
Received: from sporty.dreamteam.co.uk (dream.netcomuk.co.uk [194.42.248.227]) by mail0.netcom.net.uk (8.8.8/8.7.3) with ESMTP id OAA25590 for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 14:01:21 +0100 (BST)
Received: by SPORTY with Internet Mail Service (5.5.1960.3)
	id <PJADQ4P0>; Mon, 31 Jul 2000 14:01:10 +0100
Message-ID: <27C5788D100AD4119CB00090273ACD750158FF@SPORTY>
From: Andrew Cherry <Andrew@dreamteam.co.uk>
To: "'dirgames-l@nuttybar.drama.uga.edu'"
	 <dirgames-l@nuttybar.drama.uga.edu>
Subject: RE: [dirGames-L] Congrats to Andrew
Date: Mon, 31 Jul 2000 14:01:09 +0100
MIME-Version: 1.0
X-Mailer: Internet Mail Service (5.5.1960.3)
Content-Type: text/plain
Status: RO

Yep - I really can't take all of the credit for getting this up so
quickly - Allen has been a wizard over this one, so I think congrats to
him too.

Andrew

-----Original Message-----
From: partridge [mailto:partridge@adayat.com]
Sent: 31 July 2000 14:02
To: dirgames-l@nuttybar.drama.uga.edu
Subject: Re: [dirGames-L] Congrats to Andrew


If you think the new settings / commands are cool,  wait until you see
the
new archive search we're cooking up.

al
-----Original Message-----
From: Barry Swan <barry@re-animate.com>
To: dirgames-l@nuttybar.drama.uga.edu
<dirgames-l@nuttybar.drama.uga.edu>
Date: Monday, July 31, 2000 8:35 AM
Subject: [dirGames-L] Congrats to Andrew


>My congrats to Andrew for his prompt sorting of the situation. It also
>appears that the new listserv has many of the features people were
asking
>for, so it looks like his ISP getting arsey was in fact a blessing in
>disguise. Top result.
>
>BTW how is suckwave.com coming along?
>
>Barry
>gerbil@theburrow.co.uk
>
>
>_______________________________________________
>dirGames-L mailing list  -  dirGames-L@nuttybar.drama.uga.edu
>http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
>


_______________________________________________
dirGames-L mailing list  -  dirGames-L@nuttybar.drama.uga.edu
http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l


From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 09:10:10 2000
Received: from fe040.worldonline.dk (fe040.worldonline.dk [212.54.64.205])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with SMTP id JAA14796
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 09:10:10 -0400
Received: (qmail 18918 invoked by uid 0); 31 Jul 2000 13:09:35 -0000
Received: from 63.ppp3-2.worldonline.dk (HELO ?192.168.1.34?) (212.54.75.191)
  by fe040.worldonline.dk with SMTP; 31 Jul 2000 13:09:35 -0000
Mime-Version: 1.0
X-Sender: hede@mail.image.dk
Message-Id: <v04220802b5ab27de4567@[192.168.1.34]>
In-Reply-To: <200007311226.IAA04838@fozzie.webservepro.com>
References: <200007311226.IAA04838@fozzie.webservepro.com>
Date: Mon, 31 Jul 2000 15:05:56 +0200
To: dirgames-l@nuttybar.drama.uga.edu
From: Jakob Hede Madsen <hede@image.dk>
Content-Type: text/plain; charset="us-ascii" ; format="flowed"
Subject: [dirGames-L] RE: Lego mindstorms 3d Simulator
Status: RO

Debating W!d:

>Jakob Hede Madsen wrote:
>
>  >Well, that's not the way I was taught trig in school. The robot turns
>  >in accordance with my expectations.
>
>Well, I'm afraid you are pretty much alone in this thing though

Heh..heh... you trying to pick a fight, you?

May I suggest you take a look at this URL:
<http://www.exploremath.com/activities/Activity_page.cfm?ActivityID=19>

Drag the white thumb in the green horizontal 'theta' bar, and look at 
the numbers.

Makes it hard for me to get into "that lonely feeling"  ;-)

>. None of
>my 3D modeling or animation programs behave like that.
>
>For instance in Electric Image Animation System, which allows you to
>enter relative values for rotation and position I enter "@+90" into the Y
>rotation (vertical axis in EIAS) field for an object and it turns to the
>right. Just as I expected.
>
>But then, what do they know about coordinates and rotation? ;-)

I think that even Director has its sense of rotation confused. I 
dunno' why this is common in software, maybe it's to do with 
screen-coordinates usually being inverted in the vertical dimension, 
or maybe they're just trying to cater for the usual graphic artist. 
;P

Cheers, Jakob.



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 09:10:13 2000
Received: from mail.adayat.com (tsunami.surfiowa.com [207.177.32.110])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id JAA14801
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 09:10:13 -0400
Received: from BUDDYHOLLY [192.168.100.1] by mail.adayat.com
  (SMTPD32-6.00) id AF7372930222; Mon, 31 Jul 2000 08:30:27 -0500
Message-ID: <002101bffaf1$b5593d10$19c61718@BUDDYHOLLY.athen1.ga.home.com>
From: "partridge" <partridge@adayat.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
Subject: Re: [dirGames-L] Congrats to Andrew
Date: Mon, 31 Jul 2000 09:17:42 -0400
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 4.72.3612.1700
X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3612.1700
Status: RO

And a big hug and Kiss for my resident PHP and Linux Guru Nathan Hruby, who
by the way will be graduating this Fall and will need a job [wink - nudge.]
Seriously, if any of you are looking, you won't do better in the area of web
admin, PHP and linux than Nate.  He's spooky - one of those guys who eats
languages for breakfast and belches code by midnight.  He's also like a
walking encyclopedia of web info.   Not to mention a nice guy the more I
think about it. . . You can't have him.  I'll flunk him.  I swear I will.
;)

al
-----Original Message-----
From: Andrew Cherry <Andrew@dreamteam.co.uk>
To: 'dirgames-l@nuttybar.drama.uga.edu' <dirgames-l@nuttybar.drama.uga.edu>
Date: Monday, July 31, 2000 9:22 AM
Subject: RE: [dirGames-L] Congrats to Andrew


>Yep - I really can't take all of the credit for getting this up so
>quickly - Allen has been a wizard over this one, so I think congrats to
>him too.
>
>Andrew
>
>-----Original Message-----
>From: partridge [mailto:partridge@adayat.com]
>Sent: 31 July 2000 14:02
>To: dirgames-l@nuttybar.drama.uga.edu
>Subject: Re: [dirGames-L] Congrats to Andrew
>
>
>If you think the new settings / commands are cool,  wait until you see
>the
>new archive search we're cooking up.
>
>al
>-----Original Message-----
>From: Barry Swan <barry@re-animate.com>
>To: dirgames-l@nuttybar.drama.uga.edu
><dirgames-l@nuttybar.drama.uga.edu>
>Date: Monday, July 31, 2000 8:35 AM
>Subject: [dirGames-L] Congrats to Andrew
>
>
>>My congrats to Andrew for his prompt sorting of the situation. It also
>>appears that the new listserv has many of the features people were
>asking
>>for, so it looks like his ISP getting arsey was in fact a blessing in
>>disguise. Top result.
>>
>>BTW how is suckwave.com coming along?
>>
>>Barry
>>gerbil@theburrow.co.uk
>>
>>
>>_______________________________________________
>>dirGames-L mailing list  -  dirGames-L@nuttybar.drama.uga.edu
>>http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
>>
>
>
>_______________________________________________
>dirGames-L mailing list  -  dirGames-L@nuttybar.drama.uga.edu
>http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
>
>_______________________________________________
>dirGames-L mailing list  -  dirGames-L@nuttybar.drama.uga.edu
>http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
>



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 09:26:08 2000
Received: from www.drama.uga.edu (nobody@www.drama.uga.edu [128.192.51.42])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id JAA14872
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 09:26:08 -0400
Received: (from nobody@localhost)
	by www.drama.uga.edu (8.9.3/8.9.3) id JAA05462;
	Mon, 31 Jul 2000 09:26:02 -0400
Date: Mon, 31 Jul 2000 09:26:02 -0400
Message-Id: <200007311326.JAA05462@www.drama.uga.edu>
To: partridge@adayat.com, dirgames-l@nuttybar.drama.uga.edu
Subject: Re: [dirGames-L] Congrats to Andrew
From: nhruby@arches.uga.edu
Reply-To: nhruby@arches.uga.edu
Cc: 
X-Mailer: AeroMail (http://the.cushman.net/reverb/aeromail/)
Status: RO

<de-lurk>

Umm.. I think you'll need to have me in a class before you can flunk me.  (Unless
you're in real tight with the gym teachers here at UGA...)

And I'm not spooky, just misunderstood.

-n

</de-lurk>
---- Original Message ----

And a big hug and Kiss for my resident PHP and Linux Guru Nathan Hruby, who
by the way will be graduating this Fall and will need a job [wink - nudge.]
Seriously, if any of you are looking, you won't do better in the area of web
admin, PHP and linux than Nate.  He's spooky - one of those guys who eats
languages for breakfast and belches code by midnight.  He's also like a
walking encyclopedia of web info.   Not to mention a nice guy the more I
think about it. . . You can't have him.  I'll flunk him.  I swear I will.
;)

al
-----Original Message-----
From: Andrew Cherry <Andrew@dreamteam.co.uk>
To: 'dirgames-l@nuttybar.drama.uga.edu' <dirgames-l@nuttybar.drama.uga.edu>
Date: Monday, July 31, 2000 9:22 AM
Subject: RE: [dirGames-L] Congrats to Andrew


>Yep - I really can't take all of the credit for getting this up so
>quickly - Allen has been a wizard over this one, so I think congrats to
>him too.
>
>Andrew
>
>-----Original Message-----
>From: partridge [mailto:partridge@adayat.com]
>Sent: 31 July 2000 14:02
>To: dirgames-l@nuttybar.drama.uga.edu
>Subject: Re: [dirGames-L] Congrats to Andrew
>
>
>If you think the new settings / commands are cool,  wait until you see
>the
>new archive search we're cooking up.
>
>al
>-----Original Message-----
>From: Barry Swan <barry@re-animate.com>
>To: dirgames-l@nuttybar.drama.uga.edu
><dirgames-l@nuttybar.drama.uga.edu>
>Date: Monday, July 31, 2000 8:35 AM
>Subject: [dirGames-L] Congrats to Andrew
>
>
>>My congrats to Andrew for his prompt sorting of the situation. It also
>>appears that the new listserv has many of the features people were
>asking
>>for, so it looks like his ISP getting arsey was in fact a blessing in
>>disguise. Top result.
>>
>>BTW how is suckwave.com coming along?
>>
>>Barry
>>gerbil@theburrow.co.uk
>>
>>
>>_______________________________________________
>>dirGames-L mailing list  -  dirGames-L@nuttybar.drama.uga.edu
>>http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
>>
>
>
>_______________________________________________
>dirGames-L mailing list  -  dirGames-L@nuttybar.drama.uga.edu
>http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
>
>_______________________________________________
>dirGames-L mailing list  -  dirGames-L@nuttybar.drama.uga.edu
>http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
>


_______________________________________________
dirGames-L mailing list  -  dirGames-L@nuttybar.drama.uga.edu
http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 09:29:28 2000
Received: from fozzie.webservepro.com (root@fozzie.webservepro.com [205.160.44.70])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id JAA14894
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 09:29:27 -0400
Received: from [195.114.240.157] (apollo-al0156.multiweb.net [195.114.240.157])
	by fozzie.webservepro.com (8.9.3/8.9.3) with SMTP id JAA08558
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 09:29:26 -0400
Message-Id: <200007311329.JAA08558@fozzie.webservepro.com>
Subject: Re: [dirGames-L] RE: Lego mindstorms 3d Simulator
Date: Mon, 31 Jul 2000 15:28:27 +0200
x-sender: pimz@pimz.com
x-mailer: Claris Emailer 2.0v3, January 22, 1998
From: W!d <pim@pimz.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"
Status: RO

Jakob Hede Madsen wrote:

>Heh..heh... you trying to pick a fight, you?

Yeah, it seems no one here is interested in platform wars, so I figured I 
may try something else ;) 

>I think that even Director has its sense of rotation confused. I 
>dunno' why this is common in software, maybe it's to do with 
>screen-coordinates usually being inverted in the vertical dimension,

I wouldn't know myself since math and I don't get along, but I bet there 
are some clever people on this list that can explain. With their help it 
will be no problem convincing you that I'm right ;-)

Think of those poor kids that will pick up more serious programming after 
their RCX playtime and get all confused because rotation in the 'real 
world' is expressed differently. You don't want to be responsible for 
that, do you?

W!d


From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 09:35:21 2000
Received: from smtp-relay.noc.dsvr.net (smtp-relay.noc.dsvr.net [212.69.192.4])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id JAA14926
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 09:35:20 -0400
Received: from [212.69.192.216] (helo=reanimate.dsvr.co.uk)
	by smtp-relay.noc.dsvr.net with esmtp (Exim 3.13 #1)
	id 13JFix-0007yL-00
	for dirgames-l@nuttybar.drama.uga.edu; Mon, 31 Jul 2000 14:35:19 +0100
Received: from britney (smtp.homechoice.co.uk [212.158.113.194])
	by reanimate.dsvr.co.uk (8.9.3/8.9.3) with SMTP id OAA01179
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 14:34:48 +0100
Message-ID: <002a01bffaf3$e8c22de0$0300a8c0@britney>
Reply-To: "Barry Swan" <barry@re-animate.com>
From: "Barry Swan" <barry@re-animate.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
Subject: Re: [dirGames-L] RE: Lego mindstorms 3d Simulator
Date: Mon, 31 Jul 2000 14:33:25 +0100
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 4.72.3110.1
X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3
Status: RO

>Makes it hard for me to get into "that lonely feeling"  ;-)
>
>>. None of
>>my 3D modeling or animation programs behave like that.

I was about to argue that 90+ degrees should turn you to the right, because
that's what I do in 2D rotation stuff, but then realised that in 3D, I use
the opposite notation. So basically I am right whatever :) Just slightly
more confused than everyone else...

I think that the way we are taught (at least the way I know I was, and hence
the UK maths stuff) is that positive rotations are clockwise. However, most
3D packages use right hand coordinate systems, which for the Z axis is the
other way round (Z points OUT of the screen). Presumably they are both right
in their own circumstances. Just don't mix them, like I always do...

Barry
gerbil@theburrow.co.uk



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 09:42:40 2000
Received: from s034.widexs.nl (root@s034.widexs.nl [212.204.197.1])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id JAA14964
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 09:42:38 -0400
From: lucas@mach8.nl
Received: from localhost (mach82@localhost)
	by s034.widexs.nl (8.10.2/8.10.2) with ESMTP id e6VDkt920438
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 15:46:55 +0200
Date: Mon, 31 Jul 2000 15:46:55 +0200 (MEST)
X-Sender: mach82@s034.widexs.nl
To: dirgames-l@nuttybar.drama.uga.edu
Subject: Re: [dirGames-L] Director and Lego mindstorms  was: Lego mindstorms
 3d Simulator
In-Reply-To: <v04210100b5ab0e3e3594@[194.77.118.95]>
Message-ID: <Pine.LNX.4.21.0007311542160.17837-100000@s034.widexs.nl>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO

> Great job - it feels like the real one although I also had problems 
> with the "-90 degrees" commands.
> BTW, while browsing through the folders of my PC Lego Mindstorms 
> installation I stumbled over a "MXScript.x32" Xtra (was it in the 
> "system" folder? Not quite sure). The whole "programming" interface 
> seems to be built with Director and the Xtra seems to be able to 
> upload the program to the RCX - and to do a lot of other stuff. This 
> would allow nice dir apps that are able to interact with the Lego 
> robots. Anyone with more insights? Find the interface of the 
> "MXScript" xtra below.
> 
> Dirk.
> 
> 
The robot invention kit which is the lego kit that contains the rcx
actually contains a cdrom in which you can do rcx programming.
that program has been written in director (and very poorly I might add).
It uses spirit.ocx, an activex control to communicate with the rcx.
It works similar to the xtra whose interface you've putted in your mail.
  This indeed enables any director developers to do real nice things
for the rcx... I've had a lot of fun with it myself... 

P.s. if anyone has info on compassensors I would be very intrested. I had
fun with the rcx, but would love to do some serious ai with
them.. Unfortunately there is no (somewhat comfortable and somewhat
accurate) way of telling where the robot is at this point.. This would
probably get a bit offtopic for the list, but people with compasssensors,
please reply...

Regards, Lucas



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 11:10:41 2000
Received: from mail.pixeltrix.co.uk (mail.pixeltrix.co.uk [62.232.32.130])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with SMTP id LAA15188
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 11:10:34 -0400
Received: from [192.168.0.28] ([192.168.0.28] verified) by mail.pixeltrix.co.uk (Stalker SMTP Server 1.8b8) with ESMTP id S.0000021501 for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 15:34:57 +0100
User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.02.2022
Date: Mon, 31 Jul 2000 15:35:45 +0100
Subject: Re: [dirGames-L] RE: Lego mindstorms 3d Simulator
From: Andrew White <andyw@pixeltrix.co.uk>
To: <dirgames-l@nuttybar.drama.uga.edu>
Message-ID: <B5AB4D50.A49F%andyw@pixeltrix.co.uk>
In-Reply-To: <v04220802b5ab27de4567@[192.168.1.34]>
Mime-version: 1.0
Content-type: text/plain; charset="US-ASCII"
Content-transfer-encoding: 7bit
Status: RO

> I think that even Director has its sense of rotation confused. I
> dunno' why this is common in software, maybe it's to do with
> screen-coordinates usually being inverted in the vertical dimension,
> or maybe they're just trying to cater for the usual graphic artist.

You've hit the nail on the head there - it is due to screen co-ordinates
being flipped. e.g.:

-- 2d rotation of a point about the origin
-- Not optimised for clarity!

on rot p1, a

  x1 = p1[1]
  y1 = p1[2]  

  x2 = x1 * cos(a) - y1 * sin(a)
  y2 = x1 * sin(a) + y1 * cos(a)

  return point(x2,y2)

end

Assuming that the positive x-axis is horizontal to the right and we rotate
point (1,0) about the origin then y is positive between 0 and 180 degrees.
The standard Cartesian co-ordinate system defines the positive y-axis as
being vertically upwards so as the angle is increased the point moves
counter-clockwise.

Since computers have a positive y-axis vertically down the screen then the
same angle results in a clockwise rotation. The software could flip it to
match the math standards but it would slow things down and make the code
more complex for no real benefit.

The same thing happens in 3d programs because some use a left-handed
co-ordinate system (z axis into the screen) and some use a right handed one
(z axis out of the screen). To see how this works take a pen and rotate it
45 degrees clockwise and then look from the other side and it will be 45
degrees counter-clockwise. All that's going on inside the computer is you're
looking from one side or the other.

Andrew



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 13:11:18 2000
Received: from monsoon.mail.pipex.net (monsoon.mail.pipex.net [158.43.128.69])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with SMTP id NAA15465
	for <dirGames-L@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 13:11:16 -0400
Received: (qmail 20452 invoked from network); 31 Jul 2000 17:11:00 -0000
Received: from userdw47.uk.uudial.com (HELO dannysmachine) (62.188.8.41)
  by smtp.dial.pipex.com with SMTP; 31 Jul 2000 17:11:00 -0000
Message-ID: <006101bffb0f$ed74cfc0$2908bc3e@dannysmachine>
From: "Danny Kodicek" <dragon@well-spring.co.uk>
To: "dirgames" <dirGames-L@nuttybar.drama.uga.edu>
Date: Mon, 31 Jul 2000 17:52:17 +0100
Organization: Wellspring
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 5.00.2314.1300
X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300
Subject: [dirGames-L] Hidden lines of an opaque cube
Status: RO

This is driving me insane - my maths skills have suddenly eluded me.

Can anyone (Barry?) tell me a hard-and-fast rule (no need to give it in
Lingo, just a description will do) for working out which faces of an opaque
cube are visible, given a vanishing point and a set of basis vectors (ie,
vectors for length, width, height)? I'm getting tied up in knots. I'm sure
it must be something really simple. My first guess was: if the perpendicular
to a face, facing towards the centre of the cube, has a negative z-value (ie
is facing towards the observer), then the face is invisible. This sounded
good but is clearly wrong., since it's possible for opposite sides of a cube
to be both invisible, but not for them both to have a negative z-value, and
conversely it's possible for a face to be visible despite this depending on
the position of the vanishing point

Someone put me out of my misery, and make me ashamed.

Danny

PS Incidentally, I'm doing a 3D wireframe cube using imaging lingo, and it
works pretty damn well. Got all the rotation and stuff working fine, and it
runs decently fast even on my machine. Good to know. Soon as I've got this
last bit worked out, I'll post some code.



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 13:13:59 2000
Received: from smtp-relay.noc.dsvr.net (smtp-relay.noc.dsvr.net [212.69.192.4])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id NAA15491
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 13:13:58 -0400
Received: from [212.69.192.216] (helo=reanimate.dsvr.co.uk)
	by smtp-relay.noc.dsvr.net with esmtp (Exim 3.13 #1)
	id 13JJ8S-000E9Z-00
	for dirgames-l@nuttybar.drama.uga.edu; Mon, 31 Jul 2000 18:13:52 +0100
Received: from britney (smtp.homechoice.co.uk [212.158.113.194])
	by reanimate.dsvr.co.uk (8.9.3/8.9.3) with SMTP id SAA10708
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 18:13:52 +0100
Message-ID: <000501bffb12$8196f3c0$0300a8c0@britney>
Reply-To: "Barry Swan" <barry@re-animate.com>
From: "Barry Swan" <barry@re-animate.com>
To: "dirGames L list" <dirgames-l@nuttybar.drama.uga.edu>
Date: Mon, 31 Jul 2000 18:12:24 +0100
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 4.72.3110.1
X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3
Subject: [dirGames-L] Director 2000 summit
Status: RO

Ey up, is anyone at all going to this here summit type thingy. You know, the
one with all the TBD sessions? :)
Anyway, I checked the agenda and a couple of sessions caught my eye -

Thursday 3pm - Game performance and optimization.
Friday 3pm - Extreme game programming.

There are more games related ones that I haven't mentioned because they all
cover areas that I am not intimately familiar with. However, the two listed
above interest me immensely. How do these things work? Will they release
their notes/presentations publically afterwards? If not, is anyone going to
these, because I'm sure I'm not the only one curious as to how the
presenters do things and come to the conclusion that their way is best :)
The names are:

Steve bullock
Rett Crocker
Roger Jones

Didn't check emails, but has anyone heard of them with good/bad things to
say, or are any of them even on this list? If so, fill me in on details!

Barry
gerbil@theburrow.co.uk



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 13:22:43 2000
Received: from smtp-relay.noc.dsvr.net (smtp-relay.noc.dsvr.net [212.69.192.4])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id NAA15534
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 13:22:34 -0400
Received: from [212.69.192.216] (helo=reanimate.dsvr.co.uk)
	by smtp-relay.noc.dsvr.net with esmtp (Exim 3.13 #1)
	id 13JJGD-000Evb-00
	for dirgames-l@nuttybar.drama.uga.edu; Mon, 31 Jul 2000 18:21:53 +0100
Received: from britney (smtp.homechoice.co.uk [212.158.113.194])
	by reanimate.dsvr.co.uk (8.9.3/8.9.3) with SMTP id SAA10897
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 18:20:22 +0100
Message-ID: <000a01bffb13$6a30d9c0$0300a8c0@britney>
Reply-To: "Barry Swan" <barry@re-animate.com>
From: "Barry Swan" <barry@re-animate.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
Subject: Re: [dirGames-L] Hidden lines of an opaque cube
Date: Mon, 31 Jul 2000 18:18:54 +0100
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 4.72.3110.1
X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3
Status: RO

You generally do a dot product with the screen normal and the face normal.
If you end up with a negative Z coordinate, the face is back facing and can
be culled. Of course, this depends on several things, but mostly on what
coordinate system you have set up. Get it wrong and you have the exact
opposite to what you want, but it's easy to solve once done.

If I'm working on a vertex based system I tend to transform all vertices and
cull on a face basis. The simplest (although not necessarily the quickest,
but it works for me 9 times out of 10) way I've found is to simply store
vertices in a clockwise order determining the front face (although obviously
you can do the opposite if it suits you), then when you've got the screen
coordinates of vertices of the face, do a simple 2D dot product, again
discarding if the result returned is less than 0.

I might have got my <0 mixed up with >0, and since I'm tired there's even
the slight possibility I might have confused dot and cross products, but
*touch wood* that should help.

Barry
gerbil@theburrow.co.uk



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 13:25:06 2000
Received: from fozzie.webservepro.com (root@fozzie.webservepro.com [205.160.44.70])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id NAA15561
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 13:25:05 -0400
Received: from [195.114.240.157] (apollo-al0156.multiweb.net [195.114.240.157])
	by fozzie.webservepro.com (8.9.3/8.9.3) with SMTP id NAA28305
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 13:24:58 -0400
Message-Id: <200007311724.NAA28305@fozzie.webservepro.com>
Subject: Re: [dirGames-L] Director 2000 summit
Date: Mon, 31 Jul 2000 19:24:00 +0200
x-sender: pimz@pimz.com
x-mailer: Claris Emailer 2.0v3, January 22, 1998
From: W!d <pim@pimz.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"
Status: RO

Barry Swan wrote:

>Ey up, is anyone at all going to this here summit type thingy.

I'm seriously considering to go. Have to check my bank account first 
though. OTOH, it's all tax-deductible, so more or less free... right? ;^)

W!d

Are you   s  e  r  i  o  u  s   about how your graphics look in Director?
        If you are, then check out PiMZ imageImport Xtra v1.2 at:
                 <www.pimz.com/xtras/ImageImport.html>



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 13:25:13 2000
Received: from monsoon.mail.pipex.net (monsoon.mail.pipex.net [158.43.128.69])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with SMTP id NAA15562
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 13:25:06 -0400
Received: (qmail 22433 invoked from network); 31 Jul 2000 17:25:03 -0000
Received: from userdw47.uk.uudial.com (HELO dannysmachine) (62.188.8.41)
  by smtp.dial.pipex.com with SMTP; 31 Jul 2000 17:25:03 -0000
Message-ID: <00a101bffb11$e40df900$2908bc3e@dannysmachine>
From: "Danny Kodicek" <dragon@well-spring.co.uk>
To: <dirgames-l@nuttybar.drama.uga.edu>
References: <000501bffb12$8196f3c0$0300a8c0@britney>
Subject: Re: [dirGames-L] Director 2000 summit
Date: Mon, 31 Jul 2000 18:07:53 +0100
Organization: Wellspring
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 5.00.2314.1300
X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300
Status: RO

> Ey up, is anyone at all going to this here summit type thingy. You know,
the
> one with all the TBD sessions? :)

What, were you so busy with your splinter group that you missed the thread
we just had on the subject? ;)

But yes, I think you're right about this bit:

> There are more games related ones that I haven't mentioned because they
all
> cover areas that I am not intimately familiar with. However, the two
listed
> above interest me immensely. How do these things work? Will they release
> their notes/presentations publically afterwards? If not, is anyone going
to
> these, because I'm sure I'm not the only one curious as to how the
> presenters do things and come to the conclusion that their way is best :)

As I said before, I'd love to go to something like this, if I could. Maybe
MM could sponsor one in this country. (I'd suggest DUG to organise it, but I
think that's a bit unlikely, somehow...)
BTW, how is this one financed? Is it entirely paid for by the participants?
Or even profit-making? I guess that's something to ask Zac or Pat, rather
than the list, but I find it interesting, as a man whose business gland is
the size of a small prawn.

Danny



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 13:25:57 2000
Received: from smtp-relay.noc.dsvr.net (smtp-relay.noc.dsvr.net [212.69.192.4])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id NAA15594
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 13:25:56 -0400
Received: from [212.69.192.216] (helo=reanimate.dsvr.co.uk)
	by smtp-relay.noc.dsvr.net with esmtp (Exim 3.13 #1)
	id 13JJK4-000F72-00
	for dirgames-l@nuttybar.drama.uga.edu; Mon, 31 Jul 2000 18:25:52 +0100
Received: from britney (smtp.homechoice.co.uk [212.158.113.194])
	by reanimate.dsvr.co.uk (8.9.3/8.9.3) with SMTP id SAA11083
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 18:25:51 +0100
Message-ID: <002201bffb14$2e197040$0300a8c0@britney>
Reply-To: "Barry Swan" <barry@re-animate.com>
From: "Barry Swan" <barry@re-animate.com>
To: "dirGames L list" <dirgames-l@nuttybar.drama.uga.edu>
Date: Mon, 31 Jul 2000 18:24:25 +0100
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 4.72.3110.1
X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3
Subject: [dirGames-L] Next meeting?
Status: RO

So when was everyone wanting to meet up again properly this time? I say
again, but since I spectacularly failed to spot hardly anyone and just ended
up getting drunk instead, I use the word with a certain amount of
flexibility.

Also, is everyone that was on this list before back on the new version? It
seems to be a tad quieter. I hope everyone has updated their address books
so they aren't posting to the old address (like I've nearly done a few
times).

Barry
gerbil@theburrow.co.uk



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 13:35:56 2000
Received: from monsoon.mail.pipex.net (monsoon.mail.pipex.net [158.43.128.69])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with SMTP id NAA15658
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 13:35:55 -0400
Received: (qmail 23966 invoked from network); 31 Jul 2000 17:35:28 -0000
Received: from userdp65.uk.uudial.com (HELO dannysmachine) (62.188.5.128)
  by smtp.dial.pipex.com with SMTP; 31 Jul 2000 17:35:28 -0000
Message-ID: <00ab01bffb13$58831800$2908bc3e@dannysmachine>
From: "Danny Kodicek" <dragon@well-spring.co.uk>
To: <dirgames-l@nuttybar.drama.uga.edu>
References: <000a01bffb13$6a30d9c0$0300a8c0@britney>
Subject: Re: [dirGames-L] Hidden lines of an opaque cube
Date: Mon, 31 Jul 2000 18:16:59 +0100
Organization: Wellspring
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 5.00.2314.1300
X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300
Status: RO

> You generally do a dot product with the screen normal and the face normal.
> If you end up with a negative Z coordinate, the face is back facing and
can
> be culled. Of course, this depends on several things, but mostly on what
> coordinate system you have set up. Get it wrong and you have the exact
> opposite to what you want, but it's easy to solve once done.

Hmm. That's kind of what I had in mind before (I'm not doing anything fancy,
so my screen normal is always just the z-coordinate - no need for dot
products). But that can't be right, can it? Surely if you've got two
parallel faces, but one on each side of you, then they can be both facing
towards you (if you see what I mean) - in which case, they'd both be
obscured by the face at the front.

The other thing is, I'm not using a generated 3D system, but a simpler one
using classroom perspective, ie vanishing points. This is probably the
source of my problem, but it's making things quite hard.

> If I'm working on a vertex based system I tend to transform all vertices
and
> cull on a face basis. The simplest (although not necessarily the quickest,
> but it works for me 9 times out of 10) way I've found is to simply store
> vertices in a clockwise order determining the front face (although
obviously
> you can do the opposite if it suits you), then when you've got the screen
> coordinates of vertices of the face, do a simple 2D dot product, again
> discarding if the result returned is less than 0.

Woah. A 2D dot product on what? That sounds a lot more promising, but you've
lost me somewhere in there.

Another possibility that occurs to me is something like 'if  the zpos of a
coordinate is larger (I'm going into the screen) than the zpos of a point on
another face, and if the screen position of it is within the quad of that
face, then it is obscured. That sounds quite robust, but I'm sure there must
be some buch simpler mathematical test on the basis of the vectors etc.

Bugger. Any more thoughts?

Danny



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 13:48:42 2000
Received: from typhoon.mail.pipex.net (typhoon.mail.pipex.net [158.43.128.27])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with SMTP id NAA15732
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 13:48:40 -0400
Received: (qmail 25064 invoked from network); 31 Jul 2000 17:48:34 -0000
Received: from userds76.uk.uudial.com (HELO toifund.com) (62.188.6.182)
  by smtp.dial.pipex.com with SMTP; 31 Jul 2000 17:48:34 -0000
Message-ID: <3985BBF5.1B84F554@toifund.com>
Date: Mon, 31 Jul 2000 18:48:39 +0100
From: Hubert Spall <hubert@toifund.com>
Reply-To: hubert@toifund.com
Organization: toifund
X-Mailer: Mozilla 4.5 (Macintosh; I; PPC)
X-Accept-Language: en,pdf
MIME-Version: 1.0
To: dirgames-l@nuttybar.drama.uga.edu
Subject: OT: Re: [dirGames-L] Next meeting?
References: <002201bffb14$2e197040$0300a8c0@britney>
Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="4D4F5353"
Content-Transfer-Encoding: 7bit
Status: RO

Well I think some people originally thought it was tommorrow, and some maybe
still do, so maybe tommorrow would be good?
Anyway, it suits me - any takers? Maybe we could all hide in different corners
of the same pub like last week ; )
Hubert

Barry Swan wrote:

> So when was everyone wanting to meet up again properly this time? I say
> again, but since I spectacularly failed to spot hardly anyone and just ended
> up getting drunk instead, I use the word with a certain amount of
> flexibility.



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 14:40:04 2000
Received: from 204.42.118.210 ([204.42.118.210])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with SMTP id OAA15850
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 14:40:03 -0400
Received: from [192.168.55.69] ([216.230.66.4] <216.230.66.4.cypresscom.net.>) by 204.42.118.210 (AppleShare IP Mail Server 6.3.1) id 20947 via TCP with SMTP; Mon, 31 Jul 2000 14:11:13 -0400
Mime-Version: 1.0
X-Sender: leif@pop.mindspring.com
Message-Id: <p04320400b5ab752863ce@[192.168.55.69]>
In-Reply-To: <000501bffb12$8196f3c0$0300a8c0@britney>
References: <000501bffb12$8196f3c0$0300a8c0@britney>
Date: Mon, 31 Jul 2000 14:38:19 -0400
To: dirgames-l@nuttybar.drama.uga.edu
From: "Leif E. Wells" <leif@mindspring.com>
Subject: Re: [dirGames-L] Director 2000 summit
Content-Type: text/plain; charset="us-ascii" ; format="flowed"
Status: RO

All,

I worked with Rett oh-so-many-years ago. Back then he was pretty 
sharp, so I'd expect that he would have many meaningful things about 
interactive development.

You may remember Rett for writing the Internet/progress bar behavior 
code that shipped with Director 7.

Take a look at some of the work done by him at 
http://www.kitkaboodle.org -- it's an educational site.

Leif

>The names are:
>
>Steve bullock
>Rett Crocker
>Roger Jones
>
>Didn't check emails, but has anyone heard of them with good/bad things to
>say, or are any of them even on this list?
-- 
~~~~~~~~~~~~~~~
Leif@mindspring.com





From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 14:47:20 2000
Received: from nxviewexchange.nxview.com (mail.nxview.com [198.143.236.68])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id OAA15878
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 14:47:19 -0400
Received: by NXVIEWEXCHANGE with Internet Mail Service (5.5.2650.21)
	id <PYK0R8XL>; Mon, 31 Jul 2000 14:47:00 -0400
Message-ID: <E1E51F734FFBD3119C6300508B9B0B28348200@NXVIEWEXCHANGE>
From: "Hubbell, Ken" <Ken.Hubbell@nxview.com>
To: "'dirgames-l@nuttybar.drama.uga.edu'"
	 <dirgames-l@nuttybar.drama.uga.edu>
Subject: RE: [dirGames-L] Director 2000 summit
Date: Mon, 31 Jul 2000 14:46:58 -0400
MIME-Version: 1.0
X-Mailer: Internet Mail Service (5.5.2650.21)
Content-Type: text/plain;
	charset="iso-8859-1"
Status: RO

Steve Bullock has a company call Adveractive.  They do lots of Shockwave
games for Pepsi, Coke and the like.  Nice guy.  Real energetic about this
stuff.  OOPS like the best of us.

Ken

Ken Hubbell
Executive Producer
NxView Technologies
919.657.3318
919.605.6543
ken.hubbell@nxview.com
3D. Web Ready. Finally. 

-----Original Message-----
From: Leif E. Wells [mailto:leif@mindspring.com]
Sent: Monday, July 31, 2000 2:38 PM
To: dirgames-l@nuttybar.drama.uga.edu
Subject: Re: [dirGames-L] Director 2000 summit


All,

I worked with Rett oh-so-many-years ago. Back then he was pretty 
sharp, so I'd expect that he would have many meaningful things about 
interactive development.

You may remember Rett for writing the Internet/progress bar behavior 
code that shipped with Director 7.

Take a look at some of the work done by him at 
http://www.kitkaboodle.org -- it's an educational site.

Leif

>The names are:
>
>Steve bullock
>Rett Crocker
>Roger Jones
>
>Didn't check emails, but has anyone heard of them with good/bad things to
>say, or are any of them even on this list?
-- 
~~~~~~~~~~~~~~~
Leif@mindspring.com




_______________________________________________
dirGames-L mailing list  -  dirGames-L@nuttybar.drama.uga.edu
http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l


From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 14:47:57 2000
Received: from ns-1.macromedia.com (ns-1.macromedia.com [207.88.220.3])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with ESMTP id OAA15895
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 14:47:57 -0400
Received: from ns-2.macromedia.com (ns-2.macromedia.com [207.88.156.10])
	by ns-1.macromedia.com (8.9.3/8.9.3) with ESMTP id LAA24403
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 11:47:55 -0700 (PDT)
Received: from VersaLXi (dhcp-10-41-2-71.macromedia.com [10.41.2.71])
	by ns-2.macromedia.com (8.9.1a/8.8.8) with SMTP id LAA00877;
	Mon, 31 Jul 2000 11:47:55 -0700 (PDT)
From: "Doug Wyrick" <dwyrick@macromedia.com>
To: <dirgames-l@nuttybar.drama.uga.edu>
Cc: "James Khazar" <jkhazar@macromedia.com>,
        "Jake Sapirstein" <jake@macromedia.com>
Date: Mon, 31 Jul 2000 11:47:46 -0700
Message-ID: <NBBBKFPANCAPHPEDDMINOEIDLDAA.dwyrick@macromedia.com>
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3 (Normal)
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0)
X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6700
Importance: Normal
Subject: [dirGames-L] RE: Intel 3d integration
Status: RO

Hi Everyone,

Well, I just got back from New Orleans and I see that there have been some
posts wanting additional details about the Intel technology announcement
last week. I thought I would cover the details that we talked about and
demo'ed in our booth which has some additional information not found in the
press releases.

Intel Technologies: (just a quick recap..)

Quick Summary:
Macromedia and Intel team up to bring pervasive 3D to the web through the
Shockwave Player.

The Intel technology includes the Intel 3D Toolkit. The Intel 3D Toolkit has
been available for game developers and will now be integrated into the
Shockwave Player. This technology is designed to ease platform targeting for
developers by providing technology that intelligently scales to meet
performance requirements on end users machines.

MultiResolution Mesh - This is the renderers ability to dynamically and/or
automatically reduce the number of polygons in geometry based on distance or
frame rates desired. It is customizable for whatever reasons. Also, the file
format is layed out to stream geometry based on the MRM algorithm so content
appears immediately and increases in detail as more data is available.

SubDiv Surfaces - This technology automatically increases the polygons of
geometry. So that low poly models look like high poly ones.

Bones/Motion Blending - Using Bones, the size of character animations are
much smaller than mesh matrix animations for small file sizes. Motion
Blending is the ability to automatically play two or more character
animations at the same time on the same character. (yes, we give you the
ability to walk and chew gum...)

Cartoon Rendering - Toon rendering allows you to have 3D content look like
2D animations only they are still dynamic 3D worlds. This is also useful for
long playing content where the scene, characters and cameras are used where
individual vector or bitmaps would increase the file size.

Particle Systems - Necessary for effects like fire, smoke, explosions,
water, etc.

For more information on these, see the Intel website.
http://developer.intel.com/ial/3dsoftware/
{Please note that some features may not be exactly the same as described
here as they are built into the Shockwave Player...)

Ok, now on to items not covered:

Renderer - Our renderer was written from scratch and is not the same
renderer that is included in the Intel 3D toolkit. It will take advantage of
hardware acceleration where available (OpenGL (Mac/Win) and DirectX (Win))
and also has a fast software renderer (from NxView.) The goal of the 3D
engine and renderer is to provide a game engine quality experience for web
users on both Mac and Windows platforms.

Physics - Basic physics are included in the runtime engine. Gravity,
collisions (surface and poly levels), etc.

Compression - Geometry, animation, and texture map compression is built in.

Streaming - File data is layed out to stream geometry based on MRM, giving
users immediate experiences that improve as they view content.

Cross Platform - The whole thing runs where the Shockwave Player runs.
Currently, that means; Macs and Windows and is optimized for each platform.
(P3 and G4)...

Stay tuned for more information in the coming months for more details.

--D.
---
Doug Wyrick
Director of Product Management
Macromedia



From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 15:30:41 2000
Received: from c000.snv.cp.net (c000-h000.c000.snv.cp.net [209.228.32.64])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with SMTP id PAA15979
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 15:30:40 -0400
Received: (cpmta 5741 invoked from network); 31 Jul 2000 12:30:01 -0700
Received: from ip9.boanxr10.ras.tele.dk (HELO young.net) (195.249.230.137)
  by smtp.young.net (209.228.32.64) with SMTP; 31 Jul 2000 12:30:01 -0700
X-Sent: 31 Jul 2000 19:30:01 GMT
Message-ID: <3985D4D5.AF7EC1AD@young.net>
Date: Mon, 31 Jul 2000 21:34:53 +0200
From: Brennan Young <brennan@young.net>
Reply-To: brennan@young.net
Organization: Magic Lantern
X-Mailer: Mozilla 4.6 (Macintosh; U; PPC)
X-Accept-Language: en,pdf
MIME-Version: 1.0
To: Director Games <dirgames-l@nuttybar.drama.uga.edu>
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Subject: [dirGames-L] Re: Lego mindstorms 3d Simulator (feedback)
Status: RO

Roger Jones wrote
> Looks great.  Is the Robot a series of still images that are pre rendered?
> Looks like your blending in between them.  

Another of Mads' really cool ideas (Mads lurks here, so I'd better say
"Hello!"): We have the robot prerendered with about 30 steps over half a
circle. It's drawn with two sprites and we blend between the steps
giving us the appearance of a smooth full circle. We use flip to get the
other half circle.

> Is there a mindstorms xtra that
> will let you build programming UI in director apps. 

As Dirk points out, there *is*, because the programming environment that
comes with the actual product is made in Director(!). Lego haven't
released the Xtra publicly, but maybe if a whole bunch of us send them
email, they might consider it. 

It does appear from Dirk's message window dump that the Xtra also
handles some GUI tasks, which is probably not a good thing for
Director/Lego hack purposes. I can understand some of what's there
having dug into the product quite extensively, but it's still a bit
mysterious. It's also rewarding to open the saved RCX programs in a text editor.

> I've been wanting to
> buy a Mindstorm kit since it came out but my son isn't quite ready yet
> (He's 7). I might have to find a new place to live if I come home with a
> $200. box of legos.
 
> Amazing job on the 3d. Smooth as silk on my g3 300.

Great! Once again, hats off to Mads who made the original (procedural)
3d engine. You can see this in action at http://www.planet.dk (click on
'play phaze').

For the mindstorms project, I OOPified it because of the complexity of
the overall project, and the only way I could stay sane was to do some
heavy duty information hiding, but it's essentially the same code.

PiM wrote

> - The "OK" "cancel" buttons in the 'modal' dialog for filling out numbers 
> are reversed ("OK" should be at the right). I managed to click the wrong 
> button twice (they look pretty similar too, perhaps change their color).
> 
> - A "-90" turn is always counter-clockwise in my book. This robot thinggy 
> turns to the right when I attach a "-90" turn.

Hair splitting! ;) OK, here's my excuses: The dialog buttons are
modelled on the original product, and Mads assured me that angles are
measured counter-clockwise, even though I had it the other way round in
the beginning. As Jakob points out:

> Well, that's not the way I was taught trig in school. The robot turns 
> in accordance with my expectations.

Maybe it's a Danish thing.

Greg wrote

> ... and the touch
> sensor didn't seem to work when I drive into a block also when I used the
> 'repeat while touch 1'  a text box stayed on the screen when I'd finished
> changing the settings.

Yeh, we didn't exhaustively test the repeat loops, especially when used
as 'main' loops, because you don't actually need them to solve the
puzzles. There were a few panic decisions about how to handle
interrupts, and I'm not even sure how the RCX handles some of the more
esoteric input possibilities.

I can post some solutions if people are really stuck, but basically you
should use the front touch sensor watcher in levels 3-7, the
'check&choose Light' in the levels with different colored blocks. Level
7 also has a really neat solution using the rear touch sensor. That's
all you're getting for now.

> I didn't mean to put so many negative points as I think the game is really
> good, the interface is nice and easy to use and the 3D stuff ran very quick 
> (and smoothly) on my machine (G3 400). I'll definitely look forward to the
> future versions. (If only I could work out the robot scripting language)

I've also noted some of the bugs people have mentioned (thanks to Mare
and Jakob who sent me private mails). I'm glad that the bugs did not
interfere with people's enjoyment of the product. These will be fixed
pretty soon.

-- 
_____________

Brennan Young

Artist, Composer and Multimedia programmer

mailto:brennan@young.net

"Well I started on the piano, then I moved onto the coffee table."
-Stephen Fry


From dirgames-l-admin@nuttybar.drama.uga.edu  Mon Jul 31 15:47:57 2000
Received: from monsoon.mail.pipex.net (monsoon.mail.pipex.net [158.43.128.69])
	by nuttybar.drama.uga.edu (8.9.3/8.9.3) with SMTP id PAA16014
	for <dirgames-l@nuttybar.drama.uga.edu>; Mon, 31 Jul 2000 15:47:56 -0400
Received: (qmail 10690 invoked from network); 31 Jul 2000 19:46:57 -0000
Received: from userdw83.uk.uudial.com (HELO dannysmachine) (62.188.8.77)
  by smtp.dial.pipex.com with SMTP; 31 Jul 2000 19:46:57 -0000
Message-ID: <00b701bffb25$b2ddb820$2908bc3e@dannysmachine>
From: "Danny Kodicek" <dragon@well-spring.co.uk>
To: <dirgames-l@nuttybar.drama.uga.edu>
References: <000a01bffb13$6a30d9c0$0300a8c0@britney>