[Dir3d-l] members "on the fly" and memory
Iñigo de Gracia
i.degracia at acucer.com
Tue May 8 19:31:18 EDT 2007
It seems that I slipped on that bit of the 3d member, we are only
creating vectorShapes.
That said, I suppose that you could use a clone of a member to easily
keep track of "state".
i
Colin Holgate escribió:
> At 4:22 PM +0200 5/8/07, Lucas Meijer wrote:
>>> What's an example situation where you need more than one 3D member?
>> Sometimes it makes sense to do raycasting in a seperate scene (with
>> simpler geometry),
>> instead of addToWorld()/removeFromWorld() ing it in one main scene
>> all the time.
>
> What's an example case where you'd need several 3D members?
>
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