[Dir3d-l] Full Screen browser based SW3D?

Lutz Westermann lutz at kisd.de
Wed Mar 28 16:15:49 EDT 2007


The main Problem about this solution is, that it does not set the 
resolution of the Monitor, i work here with dualhead and in IE the 
"window.open ("http://www.adobe.com", "","fullscreen=yes")" results in a 
fullscreen that is using both monitors (this happens on a lot websites 
too that use this command, would be nice to detect a second monitor 
anyway and only make one of them fullscreen...)

The way Unity handles the Fullscreen mode is different from the 
html/javascript solution. First it is only done when the user wants it 
to happen, second it is not only stretching a window to a given 
resolution (the resolution is changed and results in better performance 
because a smaller image has to be rendered...)
By the way, only one of my monitors is used when the resolution is set 
to 800x600 for example (unity and enhancer xtra).

I am allways pissed off when a window pops up over my complete desktop 
(2560x960). If the content is centered i have to look between the 
monitors. If flash-content is streched over the complete resolution, the 
performance becomes bad and i have to close the window...

Maybe someone should post throug all flash-forums, that a lot of people 
our days use more then one monitor.

regards,
lw


Petro Bochan schrieb:
> Colin Holgate
>   
>> Did you try it? I think it only works in IE 7.
>>     
>
> Hi,
>
> Sure I did. Yep, this only works in IE 7 & 6. In FireFox a title bar is
> yet visible. Not sure of Safari.
>
> Cheers,
> Petro
>
>
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