[Dir3d-l] Full Screen browser based SW3D?
Lutz Westermann
lutz at kisd.de
Wed Mar 28 16:15:49 EDT 2007
The main Problem about this solution is, that it does not set the
resolution of the Monitor, i work here with dualhead and in IE the
"window.open ("http://www.adobe.com", "","fullscreen=yes")" results in a
fullscreen that is using both monitors (this happens on a lot websites
too that use this command, would be nice to detect a second monitor
anyway and only make one of them fullscreen...)
The way Unity handles the Fullscreen mode is different from the
html/javascript solution. First it is only done when the user wants it
to happen, second it is not only stretching a window to a given
resolution (the resolution is changed and results in better performance
because a smaller image has to be rendered...)
By the way, only one of my monitors is used when the resolution is set
to 800x600 for example (unity and enhancer xtra).
I am allways pissed off when a window pops up over my complete desktop
(2560x960). If the content is centered i have to look between the
monitors. If flash-content is streched over the complete resolution, the
performance becomes bad and i have to close the window...
Maybe someone should post throug all flash-forums, that a lot of people
our days use more then one monitor.
regards,
lw
Petro Bochan schrieb:
> Colin Holgate
>
>> Did you try it? I think it only works in IE 7.
>>
>
> Hi,
>
> Sure I did. Yep, this only works in IE 7 & 6. In FireFox a title bar is
> yet visible. Not sure of Safari.
>
> Cheers,
> Petro
>
>
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