[Dir3d-l] Is there a way to programmatically increase or decreasefaces in a mesh at runtime?

steve sbecerra at mockworld.com
Sat Jan 27 02:16:53 EST 2007


Hi Mal,

Are you saying that you constructed that cool spaceship from scratch with 
code? Or did you make it in max and export the data?

Steve

----- Original Message ----- 
From: "Mal Mal" <malachyduffin at gmail.com>
To: <matt at spotwerks.com>; <dir3d-l at nuttybar.drama.uga.edu>
Sent: Friday, January 26, 2007 2:52 PM
Subject: Re: [Dir3d-l] Is there a way to programmatically increase or 
decreasefaces in a mesh at runtime?


> Hi Matt,
>
> You sure can have the trail effect in Shockwave 3D ( see the trail on
> the NanoSub at this link - http://www.nanoquest.ie/game/cell  )
>
> Just create a mesh from scratch, and you will have direct access to
> the vertices in the mesh, to position as you require.  It sounds like
> you can take it from there, using the formula from your existing game.
>
>> I'm working on a weapon trail effect that uses the meshdeform modifier to
>> manipulate verts at run time so they leave a trail. I'm adapting some 
>> code
>> that was already written for our Win32 game engine, but it requires the
>> ability to add/remove faces at runtime.
>>
>>
>>
>> Is this possible in Shockwave?
>>
>>
>>
>> In reading the documentation, it seems to imply that the facelist is
>> readonly in the Model instance.
>>
>>
>>
>> Thanks,
>>
>> Matthew Scott
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>>
>>
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