[Dir3d-l] Is there a way to programmatically increase or decrease
faces in a mesh at runtime?
Mal Mal
malachyduffin at gmail.com
Fri Jan 26 22:52:28 EST 2007
Hi Matt,
You sure can have the trail effect in Shockwave 3D ( see the trail on
the NanoSub at this link - http://www.nanoquest.ie/game/cell )
Just create a mesh from scratch, and you will have direct access to
the vertices in the mesh, to position as you require. It sounds like
you can take it from there, using the formula from your existing game.
> I'm working on a weapon trail effect that uses the meshdeform modifier to
> manipulate verts at run time so they leave a trail. I'm adapting some code
> that was already written for our Win32 game engine, but it requires the
> ability to add/remove faces at runtime.
>
>
>
> Is this possible in Shockwave?
>
>
>
> In reading the documentation, it seems to imply that the facelist is
> readonly in the Model instance.
>
>
>
> Thanks,
>
> Matthew Scott
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>
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