[Dir3d-l] New game: Grudge

Hanford Lemoore hanford at gmail.com
Sun Jan 14 19:05:44 EST 2007


I loved it. Here's some notes:

+ The small version didn't run -- shockwave loader bar stalled at 100%.
+ the big version ran fine, but I could not see the FPS counter.
+ music and overall production value was great.
+ Agreed with people on the textures being washed out, but it didn't really
bother me.
+ the ammo gauge is too big for my tastes.
+ when aiming low, the player's gun does not match up with the aiming
circle. This threw me off as I was trying to aim with the player's gun.

Overall it's really impressive. Great job.




On 1/12/07, Christophe Leske <leske at online.de> wrote:
>
> steve wrote:
> > Thanks for the comments Barry and Christophe :). I'm going to try
> > making the environment more colorful with more contrast, so it's not
> > so confusing. And I'll probably move the camera back a bit, or maybe
> > make the players body alpha when aiming down. By the way, you aim from
> > the middle of the screen, like a standard FPS.
>
> Steve,
>
> the game is great. A couple more comments:
>
> - the textures are somewhat washed out on some objects. I  understand
> that this is a limitation done by Max when modelling the models, yet you
> can still try to bump up the resolution of some textures maybe?
>
> - i agree to Barry's complaints about the shooter's aiming circle - i
> was also quite frustrated having the player in the line of view to the
> opponents, yet i though that this was intended to be so (might be hip in
> current games, what do i know?). Making the player alpha blended might
> be one solution, another one might be to allow switching the view of the
> player to a FPS view altogether.
>
> Will play some more..
>
> C
>
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