[Dir3d-l] overlay shaders sickness

Lucas Meijer lucas at mach8.nl
Tue Jan 9 15:21:48 EST 2007


Alex da Franca wrote:
> I believe once you get the grips into writing your own xtras, you stop 
> looking for a lingo only solution, very fast and instead write a 
> custom xtra... 
I haven't expirienced this. I always write start off with a lingo 
implementation of my problem. When it turns out that is too slow (which
I usually suspect from the start) I convert the specific parent script 
to c++..   It's rather funky how transparent macromedia made this work.
The code that uses the implementation has no idea which implementation 
it is using..  It just needs an object with a findPath() method.

just like that lingo xml parser by andy white, which just completely 
transparently mimicks the xml parser interface, and then some.

Bye, Lucas


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