[Dir3d-l] Director 11 - Repost

Noisecrime_PIPEX atic73 at dsl.pipex.com
Wed Feb 28 19:24:21 EST 2007


This is a repost since the originl appears to have gotten lost in the server 
hiccup


----- Original Message ----- 
From: "Alina S" <alina_serbanescu at yahoo.com>

> I'm not a DX guru, but I don't think so.
> Check out the 'Properties' tab of the Shockwave Player.
> The 'Always Use Hardware - DirectX 8' option in the '3D Renderer' is
> present for a long time ago.
> Also the latest nVidia and ATI drivers (Windows Vista) have native support
> for OpenGL.

LOL - oh that was a good one ;)

Until today i'd never seen this mythical DirectX 8 option in the right click
Shockwave menu, for the simple reason that its not actually under the '3D
renderer' option. Purely by chance I did find it in the 'Properties'
section.

Now this was very interesting, had MM or Adobe really snuck in an update to
DX8 - I was skeptical.
I also couldn't help but notice that whilst a new option of DirectX8 was
added, one was also missing - DirectX5.2. Hmm, I'm sure you can see where
i';m going with this ;)

So made a quick test movie, one with a sw3d sprite on stage and a text
member that when clicked displayed all the hardware and active renderer
info. I then went through the options and surprise, surprise there is NO
DirectX 8, even worse they've managed to stuff up the DirectX selection from
the properties popup, because selecting DirectX7 actually gives you....drum
roll.... yep DirectX5.2 and of course that leaves DirectX8 to actually give
you DirectX7.

A simple mistake but one that could cause developers no end of trouble when
trying to debug a project. For example the client is saying that the
graphics don't look right, you ask what the renderer is set to, and they
check in the properties and tell you its DirectX7, you even get them to set
it to always use DirectX, but in reality its using DX5.2 ;)


Noisecrime 2007





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