[Dir3d-l] Ragnar-rock early demo (aka Melon simulator)

Pascal Auberson pascal at specialmoves.com
Tue Oct 31 18:51:18 EST 2006


Very nice Barry, looks great!

(so much for sw3d being dead, no good, etc, etc)

Pascal (& James)

-----Original Message-----
From: dir3d-l-bounces at nuttybar.drama.uga.edu
[mailto:dir3d-l-bounces at nuttybar.drama.uga.edu] On Behalf Of Barry Swan
Sent: 31 October 2006 17:52
To: dir3d-l at nuttybar.drama.uga.edu; Director - Shockwave - and Flash Game
Production
Subject: [Dir3d-l] Ragnar-rock early demo (aka Melon simulator)

Take a look:

http://www.inludo.com/demos/ragnarrock/

It's big, it requires a decentish set-up (sorry, no options page yet, which 
would of course feature the normal 'low / medium / high / ultra-high 
settings - consider this to be 'ultra-high' mode), and absolutely nothing is

final in it at all, but I proudly present a work-in-progress which I think 
looks reasonably nice* :)

*It's also a little on the dark side, since I did the modelling at night and

never remembered to re-do with brighter settings...

Controls are my usual default set-up - cursor keys to moves, space to jump. 
Hold L to look around.
You can climb ladders (walk into them), and you can also find I've not done 
all the collision modelling, so if you fall through the scenery, hit Q to 
quit to main menu and start again. Try walking through the fence to your 
immediate left on start-up to get onto the hills. There's a few other spots 
I haven't blocked off too, so feel free to explore.

I still have a bit of fiddling to do with regards to collision detection 
(the whole system uses MUR btw), but I'm happy with 99% of it (my only real 
gripe right now is walking on slopes into certain walls, it either stops you

dead rather than shifts you along, or it can try to push you up the slope so

you constantly 'move / slide / move / slide').

It shold be obvious where you fall through the scenery because you are in a 
spot you shouldn't be, as opposed to the actual collision routine going 
wrong. If you think you fell through because of a bug in my code, let me 
know the location and roughly what you be doing to break my baby.

Comments, constructive criticisms etc all are welcome.

Forgive me all the screenshots - I have been working on a screengrabbing 
routine at the same time and got a bit overly happy in testing :) The 3rd 
batch of screenshots also shows a few stills from the world map bit I'm 
sorting, but you can't test that in the demo.

Barry
gerbil at theburrow.co.uk 

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