[Dir3d-l] A wee peekette to allow for massive and personal criticism (traditional Friday sport)

Steve Rachels ravandai at techline.com
Fri Oct 7 00:02:41 EDT 2005


Oh boy, is this gonna ruin my ancient eyeballs.  Runs great.  Only one 
hitch I found was starting out I had to move to the left or right a hair 
before going forward.  Otherwise, smooth, fast and fully pro.

WinXP, AMD 2800+, 1 gig ram, firefox



Barry Swan wrote:

> Yes, feel free to bash away :)
>
> http://inludo.com/bt/
>
> It's a work in progress (so don't spread the link please), but I 
> reckon it's time to see how 'solid' the game code is by letting you 
> all loose on it with the sole intention of finding bugs to make me 
> feel silly.
>
> General idea is race around the track (you = white blob) and pick up 
> the packets (packets = red blobs) and once you have them all get to 
> the flashing end locationy spot type thingamajig. It's all a bit 
> technical but I'm sure you'll pick it up soon enough.
>
> Controls:
> Cursor keys and / or WASD (don't say I never listen to you all!).
>
> There's no graphic options, but hopefully it'll run ok on anything bar 
> software for now. Differences between renderers can be quite high on 
> the road - for example it actually kicks into true additive mode in 
> dx5 on my comp (same with software I think).
> There's no culling as of yet so it's hardly optimised (hence why I 
> haven't bothered with software / options - I'll see how small I have 
> to shrink the window once I have final level graphics and culling in.
>
> Plenty of graphical niceties still to come (front end and ingame) but 
> I know you lot don't need eye-candy being the serious old skool gamers 
> that you are.
>
> While it may not look it, this is a complete re-code from the ground 
> up of my racey engine. The tracks can be more varied (eg the splits 
> are new, cross sections can be any shape etc)), but a lot of features 
> won't be demonstrated in this game since we are using it to test only 
> a few of them (roll 'em out bit by bit as we know they work). So break 
> it!
>
> Well, it is Friday (or will be once you read this) so might as well 
> distract you all for a few minutes.
>
> Barry
> gerbil at theburrow.co.uk




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