[Dir3d-l] A wee peekette to allow for massive and
personal criticism (traditional Friday sport)
Steve Rachels
ravandai at techline.com
Fri Oct 7 00:02:41 EDT 2005
Oh boy, is this gonna ruin my ancient eyeballs. Runs great. Only one
hitch I found was starting out I had to move to the left or right a hair
before going forward. Otherwise, smooth, fast and fully pro.
WinXP, AMD 2800+, 1 gig ram, firefox
Barry Swan wrote:
> Yes, feel free to bash away :)
>
> http://inludo.com/bt/
>
> It's a work in progress (so don't spread the link please), but I
> reckon it's time to see how 'solid' the game code is by letting you
> all loose on it with the sole intention of finding bugs to make me
> feel silly.
>
> General idea is race around the track (you = white blob) and pick up
> the packets (packets = red blobs) and once you have them all get to
> the flashing end locationy spot type thingamajig. It's all a bit
> technical but I'm sure you'll pick it up soon enough.
>
> Controls:
> Cursor keys and / or WASD (don't say I never listen to you all!).
>
> There's no graphic options, but hopefully it'll run ok on anything bar
> software for now. Differences between renderers can be quite high on
> the road - for example it actually kicks into true additive mode in
> dx5 on my comp (same with software I think).
> There's no culling as of yet so it's hardly optimised (hence why I
> haven't bothered with software / options - I'll see how small I have
> to shrink the window once I have final level graphics and culling in.
>
> Plenty of graphical niceties still to come (front end and ingame) but
> I know you lot don't need eye-candy being the serious old skool gamers
> that you are.
>
> While it may not look it, this is a complete re-code from the ground
> up of my racey engine. The tracks can be more varied (eg the splits
> are new, cross sections can be any shape etc)), but a lot of features
> won't be demonstrated in this game since we are using it to test only
> a few of them (roll 'em out bit by bit as we know they work). So break
> it!
>
> Well, it is Friday (or will be once you read this) so might as well
> distract you all for a few minutes.
>
> Barry
> gerbil at theburrow.co.uk
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