[Dir3d-l] Resolution: 640x480 or 800x600?
info at nuvorm.nl
info at nuvorm.nl
Thu Jul 7 22:31:28 EDT 2005
Chris,
3d should be easy to scale. unless you are going to use more then 1 camera.
i believe the content of camera 1 will scale if the rect of the camera is
modified, maybe be the sprite rect wich is directly attached to cam 1, not
sure
W0uter
-----Original Message-----
From: dir3d-l-bounces at nuttybar.drama.uga.edu
[mailto:dir3d-l-bounces at nuttybar.drama.uga.edu]On Behalf Of Chris Evans
Sent: Thursday, July 07, 2005 11:21 PM
To: dir3d-l at nuttybar.drama.uga.edu
Subject: [Dir3d-l] Resolution: 640x480 or 800x600?
Hi all,
I'm contemplating whether I should go 640x480 or 800x600 with the resolution
and 3d sprite.
Obviously smaller the better, but going 800x600 will give me more screen
space and clearer text/images for overlays. But is it too much of a
performance hit for SW3D? What's been your guys experience working with
bigger resolutions? Should I upgrade to 800x600 or stay with 640x480?
-Chris
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