[Dir3d-l] using 3d nodes as ancestors

Barry Swan gerbil at theburrow.co.uk
Thu Jul 14 06:58:41 EDT 2005


>>> Since this isn't touched upon too frequently, I'd thought I'd just say 
>>> how incredibly useful this feature is. You can have a script instance, 
>>> say: object_bomb, exposing a method called explode().

That's pretty damn cool. I'm having a hard time wrapping my brain around the 
best way to use it, but then I did the same with OOP to start with!
Just curious, what were you trying to break in Director that led you to find 
this out? :)

Barry
gerbil at theburrow.co.uk 



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