[Dir3d-l] using 3d nodes as ancestors
Barry Swan
gerbil at theburrow.co.uk
Thu Jul 14 06:58:41 EDT 2005
>>> Since this isn't touched upon too frequently, I'd thought I'd just say
>>> how incredibly useful this feature is. You can have a script instance,
>>> say: object_bomb, exposing a method called explode().
That's pretty damn cool. I'm having a hard time wrapping my brain around the
best way to use it, but then I did the same with OOP to start with!
Just curious, what were you trying to break in Director that led you to find
this out? :)
Barry
gerbil at theburrow.co.uk
More information about the Dir3d-l
mailing list