[Dir3d-l] cloning models speed - optimisations?

Mal mal at candomultimedia.com
Fri Dec 23 09:28:53 EST 2005


Hey there Ben,

When I was making a DNA viewer ( with huge amounts of models, albiet 
simple ones ), it was a lot faster to

- create a new model from the to-clone models resource
- apply the shader of the to-clone model

than it was to use the Clone method ( especially when the scene was 
fairly heavy ).

Mal

>Hi list,
>
>Just wondering if anyone has any tips on speeding up model cloning - I'm populating a scene with multiple copies of various 3d objects, which originally come from individual cast members. My method is this:
>
>
>repeat with every type of object:
>  Clone model from its source cast member into my scene (local copy)
>  Repeat with every instance of this type of object required in scene:
>    clone 'local copy' of object, and position as required.
>  end repeat
>  unload source cast member
>end repeat
>
>
>It's currently pretty slow at cloning the models - they're not 'deep' clones, and almost all of the clone operations are instances within the same world, with the exception being the first time a new type of object is encountered and pulled in from another cast member.
>
>any tips?
>  
>
>
>- Ben
>
>
>_______________________
> duck_at_robotduck.com 
>   www.robotduck.com   
>
>_______________________________________________
>Dir3d-l mailing list
>Dir3d-l at nuttybar.drama.uga.edu
>http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
>
>  
>



More information about the Dir3d-l mailing list